Hm, will the change also allow us to let a team stay alive even after all its units are destroyed so having 0 units would be a valid state? Would be useful for stuff like team games where all teams of an alliance should remain alive as long as the alliance survives so units can still be given to the "dead" teams and of course mods that have a different loss condition while allowing you to create units even without existing units.
Hm, will the change also allow us to let a team stay alive even after all its units are destroyed so having 0 units would be a valid state?
No. If you lose your last unit your team is dead. Afaik there is no option to change that. So if you start without any unit you are alive forever because you can't be killed.
Joined: 01 Jun 2005, 10:36 Location: The Netherlands
Ultimately the game end condition should be moved completely to Lua too IMO. No default end condition built into engine, just a Lua call-out to trigger game end with a (list of) winning (ally)teams.
And that is a good thing because if you want all that extra code then yay, but if you don't then you can be uber lightweight. It also means a tidier stabler and faster core engine.
I don't like it that you've chosen this particular subject to troll, if your serious about it then stop raising and arguing exactly the same points and regurgitating the same discussion
Imho, the best behavior in general is an over-ridable default gadget, but obviously the Spring devs disagree since we're starting to see breaking changes with a nice package of "here's how to get the old behavior back" which I suppose is a bit cleaner for new projects.
note that some mods take 400megs, engine takes 18megs
Updating a bug fix in a 400meg mod requires downloading 1k. As Neddie stated.
Trademark, you are an old dinosaur who is stuck in the past in every way. You are out of the loop when it comes to lua, when it comes to the rapid system and you should stop talking and start listening.
note that some mods take 400megs, engine takes 18megs
and i expect every mod be huge like that in the future...
CA archive is ~90MB, unpacked 200MB. Unpacked, LuaRules is 2.1MB (including ~350k Images), LuaUI is 16MB (biggest part is sounds and images, Widgets are less than 4 MB).
Biggest chunks in CA are unittextures, models and sounds.
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