but it did nothing. The wiki says it should be disabled by default (dynDamageExp=0;), but on the game they do about half the damage at max range... And nothing i do seems to change this.
Beamdecay=0.9 on some, but using the default on others. Falloffrate is using the default.
EDIT: tampered with those and it seems to have no effect whatsoever (tried to set them to 0, to 10.0, and to 0.001)
EDIT2: also tampered with duration and beamtime tags, but no effect (the beam fades quicker or slower, but still does roughly half damage at max range)
I'm not perfect either. Also read the wiki several times and missed it...dah
anyway, setting it to 1 makes the beam do 90% dmg at all ranges, not 100%, which is weird. I got it to deal approximately 100% by setting minintensity to 1.1.
EDIT: with minintensity=1.0 i tried beamdecay=0, 1 and something in between, and it still did 90% dmg at max range instead of 100%
Btw, are weapon attribute names and values case-sensitive? (i think most are not)
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum