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PostPosted: 23 Apr 2010, 11:54 

Joined: 23 Feb 2010, 06:12
Bump. Any news?


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PostPosted: 12 May 2010, 02:50 
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Joined: 16 Nov 2005, 00:01
Location: Sunshine Coast, Australia
Quote:
Bump. Any news?

Err... not from me, sorry. Got sidetracked... maybe the mac Spring curse is more powerful than I thought...


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PostPosted: 04 Jun 2010, 16:47 
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Joined: 07 Nov 2007, 21:48
Location: Horse
Could someone put together an ordered list of steps for what I need to do to run spring on my Macbook (I believe core 2 duo). Complete layman's terms, links to whatever I need to get, with no detail left out (don't say "compile bla" - I don't know how).

Edit: I am told this can't be done yet. I hope one day soon.


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PostPosted: 12 Jun 2010, 12:15 
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Joined: 30 May 2010, 10:56
Location: France
Please keep a little more patient, things have (finally/again) moved forward a bit and a tutorial is on the way. Just another few glitches to handle on the lobby and we should be up and running soon..


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PostPosted: 14 Jun 2010, 22:08 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Well, that sounds promising, thanks for keeping us in the loop.


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PostPosted: 22 Jun 2010, 14:15 

Joined: 21 Apr 2010, 15:48
Can I get some feedback with Spring performance on a MacBook Pro?

I've got a MBP (late 2009 model, 2Mb RAM) and would like to know the general performance of Spring. I own all the old TA games (including TA:K), and I'm interested in playing them again. Especially TA:K since I was never able to get that to work on my PC.

Thanks!


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PostPosted: 23 Jun 2010, 14:08 
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Joined: 30 May 2010, 10:56
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releppes wrote:
Can I get some feedback with Spring performance on a MacBook Pro?

I've got a MBP (late 2009 model, 2Mb RAM) and would like to know the general performance of Spring. I own all the old TA games (including TA:K), and I'm interested in playing them again. Especially TA:K since I was never able to get that to work on my PC.

Thanks!


Although I've never been running the so-called "old" TA games, in the current Spring project the performance greatly depends on the graphics settings you choose (via the spring settings app). Setting everything to low quality, Spring can basically run fast on a lot of hardware, and this would definitely be OS-independent.

As for your current Mac hardware, be sure Spring will run smooth, since it runs fine on my late 2007 MBP (first C2D edition). I could plot out a few fps stats if you'd like (I'm mostly using the BA mod), but again depending on the graphics settings, the map textures and number of units on screen, this may vary a lot.


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PostPosted: 30 Jun 2010, 21:11 

Joined: 30 Jun 2010, 20:52
Howdy people; first-time poster here.

I've been interested in the Spring Project for ages, but until now I never really had the time to go through with getting it installed on my Mac.

Alas, it doesn't seem to be working...

Code:
LogOutput initialized.
Spring 0.81.1.3
Build date/time: Feb  1 2010 15:50:06
Available log subsystems: Sound, VFS-detail, VFS, ArchiveScanner, unit, CollisionVolume, mapinfo
Enabled log subsystems: Sound,
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using default configuration source "/Users/Ryan/.springrc"
[CMyMath::Init] CPU SSE mask: 126, flags:
   SSE 1.0:  1,  SSE 2.0:  1
   SSE 3.0:  1, SSSE 3.0:  1
   SSE 4.1:  1,  SSE 4.2:  0
   SSE 4.0A: 0,  SSE 5.0A: 0
   using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Mac OS X
OS: 64bit native mode
Using read-write data directory: /Users/Ryan/.spring/
ERROR in /Users/Ryan/.spring/ArchiveCacheV7.lua: could not open file: /Users/Ryan/.spring/ArchiveCacheV7.lua
Content error: could not find 'gamedata/parse_tdf.lua' code

Any hints would be appreciated! :)


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PostPosted: 30 Jun 2010, 21:43 
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Joined: 25 Sep 2006, 12:56
you have to use make install in order for spring to find certain files correctly


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PostPosted: 30 Jun 2010, 22:06 

Joined: 30 Jun 2010, 20:52
I don't know what Make Install is, could you give me some tips?


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PostPosted: 30 Jun 2010, 22:14 
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Joined: 25 Sep 2006, 12:56
sorry, I assumed you was compiling your own version

the error means that spring cannot find the file base/springcontent.sdz

it should be located in
Quote:
Using read-write data directory: /Users/Ryan/.spring/

to be honest I seriously doubt that the opening post build would work, spring just got a mac buildbot, which means that proper mac builds will arrive soon, I think your best chance it to wait unless you want to dig into development.


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PostPosted: 04 Aug 2010, 13:52 

Joined: 21 Apr 2010, 15:48
daftalx wrote:
releppes wrote:
Can I get some feedback with Spring performance on a MacBook Pro?

I've got a MBP (late 2009 model, 2Mb RAM) and would like to know the general performance of Spring. I own all the old TA games (including TA:K), and I'm interested in playing them again. Especially TA:K since I was never able to get that to work on my PC.

Thanks!


Although I've never been running the so-called "old" TA games, in the current Spring project the performance greatly depends on the graphics settings you choose (via the spring settings app). Setting everything to low quality, Spring can basically run fast on a lot of hardware, and this would definitely be OS-independent.

As for your current Mac hardware, be sure Spring will run smooth, since it runs fine on my late 2007 MBP (first C2D edition). I could plot out a few fps stats if you'd like (I'm mostly using the BA mod), but again depending on the graphics settings, the map textures and number of units on screen, this may vary a lot.


Thanks for the feedback. I keep checking the Spring Project homepage hoping to see a OS X download. I look forward to replaying TA and trying some of the new mods.


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PostPosted: 04 Aug 2010, 21:39 

Joined: 23 Feb 2010, 06:12
BrainDamage wrote:
spring just got a mac buildbot, which means that proper mac builds will arrive soon

Any news on this?


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PostPosted: 05 Aug 2010, 09:52 
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Joined: 30 May 2010, 10:56
Location: France
gisborne wrote:
BrainDamage wrote:
spring just got a mac buildbot, which means that proper mac builds will arrive soon

Any news on this?


The buildbot is up and running fine (I'm hosting it). There are a few hicks with some of the targets, but basically spring itself compiles and runs fine.

From a player point of view, a tutorial has been out there for a few weeks already (cf. http://springrts.com/phpbb/viewtopic.php?f=65&t=23455). There's even a way to compile and install Spring in just a few lines thanks to MacPorts.

The remaining issue is getting a lobby to run on Mac. Right now I have an alpha-stage port of SpringLobby which is running more or less ok, though I consider this still too much alpha-stage to publish it. But if you assume you've been warned, I can add this to the tutorial to give you a feel of where we're at.


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