OpenLobby - Page 2

OpenLobby

Discuss development of lobby clients, server, autohosts and auto-download software.

Moderators: Moderators, Lobby Developers

luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: CheeseLobby *WIP*

Post by luckywaldo7 »

Nice, I am looking forward to a release. :)

Would be awesome if it eventually had integrated rapid downloader, I am really missing that on SpringLobby atm.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CheeseLobby *WIP*

Post by MidKnight »

Just a suggestion: In my experience, people tend to be more comfortable with these types of color pickers:
ImageImage

Also, just a list of swatches could work, too!
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: CheeseLobby *WIP*

Post by Aether_0001 »

Actually, I'd be fine with the circular color picker. Looks cool imo
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

Notice the six buttons on the top of the color chooser. Each one is a different kind of color picker. :mrgreen:
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exciter
Posts: 65
Joined: 13 Jun 2010, 16:47

Re: CheeseLobby *WIP*

Post by exciter »

Cheesecan wrote:
SinbadEV wrote:
scifi wrote:what i would like is a offline lobby option for LAN, that would be awesome. A button that you could click and you would enter rigth on a lan mode. :wink:
+1

That would teh rock...
If you're running a LAN, what you can do is host your own TASServer and just tell the lobby to connect to your server. You will be able to do everything you can do on the official server. I could implement a button that launches a server for you in the background so you don't have to do any work.
very nice :D do it pls :mrgreen:
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

Image
The default(Graphite) skin.
Image
DSD with the Raven skin.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: CheeseLobby *WIP*

Post by oksnoop2 »

Am I the only one shocked at the speed at which this is progressing? Keep it up! :-)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CheeseLobby *WIP*

Post by knorke »

i am mostly shocked at the purple, grey and brown text on black background ;)

cool that its possible to see chat & battle window at same time.
jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: CheeseLobby *WIP*

Post by jeykey »

colour chooser could be just a text field for each green, red and blue where you can increase the value for each one. would be most simple
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: CheeseLobby *WIP*

Post by maackey »

oksnoop2 wrote:Am I the only one shocked at the speed at which this is progressing? Keep it up! :-)
80% completeness requires 20% of the work :wink:

it looks really neat Cheesecan I eagerly await the first release.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: CheeseLobby *WIP*

Post by BaNa »

yeah, nice progress! Keep up the good work, we could use a lobby that looks good and has a accessible code.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: CheeseLobby *WIP*

Post by SinbadEV »

Cheesecan wrote:
SinbadEV wrote:
scifi wrote:what i would like is a offline lobby option for LAN, that would be awesome. A button that you could click and you would enter rigth on a lan mode. :wink:
+1

That would teh rock...
I could implement a button that launches a server for you in the background so you don't have to do any work.
Yeah, that's what I'm looking for... also a button to stop it and a little note to say "have people connect to your server on IP blah" when you start it... also have you connect to your server automatically when you push the button too.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: CheeseLobby *WIP*

Post by Wombat »

dont u think that colors near names are too big ? same mnimap. bit waste of space. looks sex tho ;)
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

Image
Here's a screenshot with less compression artifacts.

I think I will start to use my own lobby to play games now.
Next feature to implement is map & mod downloading.

Yeah columns are not yet optimized, and minimap size will be configurable(256x256, 384x384, 512x512).
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

-
Last edited by Cheesecan on 11 Jan 2011, 15:38, edited 1 time in total.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Re: CheeseLobby *WIP*

Post by Zydox »

Cheesecan wrote:Here's a map to my place:
http://i53.tinypic.com/654ghk.png
Shouldn't that have been posted in the Minecraft thread? :-)

Lobby looks nice though, keep up the work!
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

Zydox wrote:
Cheesecan wrote:Here's a map to my place:
http://i53.tinypic.com/654ghk.png
Shouldn't that have been posted in the Minecraft thread? :-)

Lobby looks nice though, keep up the work!
Lol yes :P mixup
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: CheeseLobby *WIP*

Post by luckywaldo7 »

Any recent updates? I can't access the google code page.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

luckywaldo7 wrote:Any recent updates? I can't access the google code page.
Nope I've been quite busy with studies these last few weeks. The project has been moved to github: https://github.com/jahwag/cheeselobby

Edit: Damn, I managed to delete all the uncommitted progress I made in the past weeks.

Edit: Just a few features away from the first release now. Let's see if I have any time to work on them in the next few weeks..
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: CheeseLobby *WIP*

Post by Cheesecan »

Not many cosmetic changes now, mostly just some usability improvements and adding all the missing features.

Image
I use it myself to play games now but there are still many things to do.
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