Drones

Drones

A fresh perspective on battle for control of Earth, brought to you by Sanada and Snoop.

Moderators: Moderators, Content Developer

User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Drones

Post by oksnoop2 »

It's a faction, still WIP, see crap below.

Either way just thought it was neat and wanted to share what I had done today. :-)
Last edited by oksnoop2 on 03 Jan 2011, 21:55, edited 1 time in total.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

cool.
actually there was nanoblobs which was quite similiar to this. (some units could build copies of themself without needing resources)
problem is, the build-units-like-buildings is fail.
lolz iam announcing mah lua.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Replicators

Post by Neddie »

You might look into how units cloned in E&E. I think that was a mixed lua effort.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

yo
Image
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

I chose to do it this way so ct could have some kind of single player.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

http://www.youtube.com/watch?v=FCPsx_m64Xg
I chose to do it this way because i was bored
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Replicators

Post by PicassoCT »

very very interesting, goes into nanoblobs direction :)
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

Been fiddling with it for a fair chunk of the day.

I'm questioning calling them "replicators" I might be stepping on Stargate's Intellectual Property. Might go with the a more generic name "drone".

Unit List:
Drone: (seen in picture above) It's a builder and basic warrior unit. All terrain and submersible. Can assist,Can capture,
Flying Drone: Kind of just like the drone but without legs.
Factory: Produces all the units, Collect's metal, and acts a defense.
Mine: It's a mine, it can build more mines.
Dedicated Warrior Unit: This one is still in the works. Don't really know what to do about it.
Image

Uploaded with ImageShack.us

That's about all I have in the works for this faction at the moment.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

will this be something like chicken or something like wildlife found on maps or a player faction?
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

I wanted to try playable faction first. It if just can't be made fun that way then they can just be taken out.

I'm not sure if ct lends itself to chicken defense very well given how mobile you have to be.

Gia units could be neat. It was always fun luring the wolves to the enemy mining camp in AoK.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

Just an update.

Image

Image

Right now you are looking at the faction. I plan to roll it sometime.

TODO
Fix the lolpatrol animations.
Delete all the old kdrone crap in the game.
have it so the units can escape the factory
armor def update
balance.....?...nah
other stuff i'm forgetting.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Replicators

Post by Gota »

PicassoCT wrote:very very interesting, goes into nanoblobs direction :)
Lets hope not.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

true, nanoblobs eco/buildsystem was meh.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

Please elaborate, i never played nanoblobs.
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Replicators

Post by SanadaUjiosan »

I see you're tasting the heat, and not the meat.

If you're not wanting to fix the yardmap on the factory, just set it to [[c]] for now, and I'll fix it when I get internets back.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Replicators

Post by knorke »

replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

knorke wrote:replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid
knorke wrote:replicators models all look nice ingame.
i guess the flying drone has some effects when lups is enabled?

in nanoblobs you had "sheep" that could build more sheep, just like the kdrone could build more kdrones.
so the only limit to growth is how quickly you get bored of dragging lines of units etc.
units that really replicate on their own are possible with lua, see the replicator thing i made but never got feedback on...

units can not leave the factory because its yardmap is oooooo oooooo oooooo oooooo oooooo oooooo
o being solid

Yes the flying drone has some lups. Once i get them "balanced" I would like to use them as surivial mode units or something as well as a playable faction. So that will probably come into play once i work the general kinks out. Oh, I thought o meant "open" and c meant closed. I think i've fixed it now.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Replicators

Post by Wombat »

did u consider 'replicator-defense' ? when it dies, replicator spawns 2 smaller one, then 2 spawns 4 smaller one etc etc
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Replicators

Post by oksnoop2 »

I have and would like to do that to an extent. Sadly this faction has fallen flat on it's face in every respect. AI's can't use it very well because they don't understand units building units. :? I'm pretty much tempted to throw this faction in the trash now. If anyone wants to see how awful it is, it's in the game as a playable faction at the moment. Also factories can not be metal extractors. What's up with that? Well this is what i get for not doing research I suppose.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Replicators

Post by Wombat »

i was thinking about something like chicken defense tbh, do they need that complicated ai ? >>
Post Reply

Return to “Conflict Terra”