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 Post subject: PN Progress
PostPosted: 06 Apr 2010, 22:46 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
http://spreadsheets.google.com/pub?key= ... I_pg&gid=0

That's a link to the working spreadsheet i'm using. Yellow highlights indicate there is a wings model waiting to be textured. White means no model. I'll be updating it every few days. If you have any questions or would like to see screenshots post away.


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 Post subject: Re: PN Progress
PostPosted: 06 Apr 2010, 22:58 

Joined: 26 Feb 2010, 06:19
Oooo...sounds cool. Whats this radio energy collector btw?


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 Post subject: Re: PN Progress
PostPosted: 07 Apr 2010, 04:53 
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Joined: 29 Aug 2009, 19:12
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It's just a power generator. I think I got the idea from an episode of myth busters that dealt with free energy. My first idea was to have it so the more units on map the more power it would generate since the units were generating more radio waves. But I have no idea how to implement that so i'll be looking into it being basically a replacement of the wind power generator and it will be bound to the wind map. The current model of it is actually pretty lame.

http://img530.imageshack.us/i/radioenergycollector.png/


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 Post subject: Re: PN Progress
PostPosted: 07 Apr 2010, 19:42 

Joined: 26 Feb 2010, 06:19
oksnoop2 wrote:
It's just a power generator. I think I got the idea from an episode of myth busters that dealt with free energy. My first idea was to have it so the more units on map the more power it would generate since the units were generating more radio waves. But I have no idea how to implement that so i'll be looking into it being basically a replacement of the wind power generator and it will be bound to the wind map. The current model of it is actually pretty lame.

http://img530.imageshack.us/i/radioenergycollector.png/


Looks like a good start at least. Might want to add a collector dish somewhere although.


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 Post subject: Re: PN Progress
PostPosted: 08 Apr 2010, 02:24 
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Joined: 29 Aug 2009, 19:12
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Yeah i wish i could find the mythbusters clip that dealt with that. I can't really remember what their build looked like.


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 Post subject: Re: PN Progress
PostPosted: 08 Apr 2010, 20:11 
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

More yellow.


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 Post subject: Re: PN Progress
PostPosted: 09 Apr 2010, 18:28 
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Joined: 29 Aug 2009, 19:12
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http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en


Small victory, finally figured out what i wanted a construction unit to look like.


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 Post subject: Re: PN Progress
PostPosted: 10 Apr 2010, 01:26 

Joined: 26 Feb 2010, 06:19
Any chance of more preety screenies?


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 Post subject: Re: PN Progress
PostPosted: 10 Apr 2010, 04:59 
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Sure, just tell me what you would like a shot off. I just don't want to have to do them all.


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 Post subject: Re: PN Progress
PostPosted: 10 Apr 2010, 06:57 

Joined: 26 Feb 2010, 06:19
Hmm...how bout a little variety. The Carrier, The Scorpion Gunship, and Mech AT Arty.


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 Post subject: Re: PN Progress
PostPosted: 10 Apr 2010, 15:55 
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Joined: 21 Jan 2010, 06:21
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The all-terrain artillery bot is actually textured and in-game, so I'll provide some screenshots!

Image

Image


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 Post subject: Re: PN Progress
PostPosted: 10 Apr 2010, 18:33 
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Joined: 29 Aug 2009, 19:12
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Image
http://img519.imageshack.us/img519/9623/scorp.png


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 Post subject: Re: PN Progress
PostPosted: 11 Apr 2010, 02:48 
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Joined: 29 Aug 2009, 19:12
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http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

Got models for tech one done.


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 Post subject: Re: PN Progress
PostPosted: 18 Apr 2010, 17:26 
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
got mines to work


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 Post subject: Re: PN Progress
PostPosted: 19 Apr 2010, 05:23 
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Joined: 29 Aug 2009, 19:12
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http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

Some people are finding this difficult to follow so i'm going to work on a new way to display progress.


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 Post subject: Re: PN Progress
PostPosted: 25 Apr 2010, 00:10 
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Joined: 29 Aug 2009, 19:12
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http://spreadsheets.google.com/ccc?key= ... 4b3c&hl=en

List view doing it for anyone?


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 Post subject: Re: PN Progress
PostPosted: 25 Apr 2010, 01:29 

Joined: 26 Feb 2010, 06:19
I liked the organized veiw better in truth


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 Post subject: Re: PN Progress
PostPosted: 30 Apr 2010, 05:42 
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Joined: 29 Aug 2009, 19:12
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http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

http://www.megaupload.com/?d=4CIRMGR0

organized view is back kenku


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 Post subject: Re: PN Progress
PostPosted: 03 Mar 2011, 22:13 
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
So i lost count of the number of times i've "started over" but here we go again.

Image
http://dl.dropbox.com/u/21451998/mechs.wings

Hojo tossed in for scale.


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 Post subject: Re: PN Progress
PostPosted: 05 Mar 2011, 18:53 
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
put those octagon missile launchers on the left on (the one with the gun) and take the right ones feet, and put that on the left one, but make them beefier. see how that looks.


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