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Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 17:25
by Forboding Angel
And why not?

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 17:35
by smoth
because. Any other reason would get you angry.

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 18:03
by Forboding Angel
Why don't you let me be the judge of that? Also, that's a pretty big assumption.

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 19:58
by KaiserJ
why shouldn't it be default? because many maps do not use features, or use a small set of map specific features rather than the features package

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 23:02
by Forboding Angel
Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},

I fail to see how.

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 23:24
by FLOZi
Map helper exists (it is base content):

https://github.com/spring/spring/blob/m ... odinfo.lua

Re: Official Map Blueprint/Container

Posted: 17 Jul 2011, 23:28
by Forboding Angel
oh ok, well then nm. I don;t give a shit about this depend shit, fix the fog gadget and tell me how to make snow slow down and not be fugly!

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 00:37
by Beherith
Cool, but fog fails to load:

Code: Select all

local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133

Code: Select all

Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 00:40
by smoth
Forboding Angel wrote:Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},
*SNICKER*

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 00:41
by smoth
Beherith wrote:Cool, but fog fails to load:

Code: Select all

local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133

Code: Select all

Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
weee fun. Ok, I'll add that to my list of shit to track down :\.

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 08:35
by Forboding Angel
Thanks for all the help earlier Behe, muchly muchly appreciated.

Next issue:

Code: Select all

		cloudDensity = 0.1,
		cloudColor   = {1.0, 1.0, 1.0},
Doesn't work :-<

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 10:03
by Beherith
Which one doesnt? density, color, or both?

Re: Official Map Blueprint/Container

Posted: 18 Jul 2011, 20:45
by Forboding Angel
Both

Re: Official Map Blueprint/Container

Posted: 20 Jul 2011, 06:42
by Forboding Angel
Sooo... Jk? Care to weigh in?

Re: Official Map Blueprint/Container

Posted: 22 Jul 2011, 17:36
by jK
Beherith wrote:Cool, but fog fails to load:

Code: Select all

local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133

Code: Select all

Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
Ahh I assume the "*-gblahblah" stuff breakes it. Thx for mentioning.

Re: Official Map Blueprint/Container

Posted: 22 Jul 2011, 17:39
by jK
Forboding Angel wrote:Next issue:

Code: Select all

		cloudDensity = 0.1,
		cloudColor   = {1.0, 1.0, 1.0},
Doesn't work :-<
should tell me what?

Re: Official Map Blueprint/Container

Posted: 26 Jul 2011, 12:42
by Forboding Angel
Changing those settings in mapinfo has no effect.

Re: Official Map Blueprint/Container

Posted: 10 Aug 2011, 18:24
by jK
dualfog gadget fixed (sorry that it took a bit longer).

and Forb, it works fine. And when you want help with problems you got you may need to give a bit more information than "Doesn't work :-<" ...

Re: Official Map Blueprint/Container

Posted: 11 Aug 2011, 08:07
by Forboding Angel
Dude... what do you want? I change the values and it doesn't work?

Would I be saying it didn't work if I had not changed the values first? Come on...

Edit: No, it does not work fine. Otherwise, gray clouds would not result from a setting of 111, and I would not have a full cloud bank with a density of 0.1

Re: Official Map Blueprint/Container

Posted: 13 Aug 2011, 06:45
by smoth
hey jk, what did you update?

did you do the level 0 for fog also? I would like to go ahead and update my maps this weekend.