View topic - Sound Effect / Music Composition



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PostPosted: 08 Aug 2010, 18:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Oh, hes already gone cryoskating, im to late for threadlock trolliday and party hard on his gaveup ... :(


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PostPosted: 11 Aug 2010, 08:46 
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Joined: 12 Oct 2007, 08:24
Neddie wrote:
Beherith wrote:
If I collected all the authors from freesounds, and dumped them in a file giving them credit, would that suffice?
I'm not a lawyer, but I believe so.
I got the impression from jk that this is not sufficient for many Linux distributions. Apparently tracking attribution for projects that large is too much work for them to accept attribution licences.


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PostPosted: 25 Dec 2010, 07:24 

Joined: 16 Jun 2010, 05:05
copywrite is the biggest joke in history esp when it comes to music seeing as every thing is just a copy of a copy of a copy =/ and i dont wanna do sound any more lol i wanna do animation >.< ohh i do however still play ice hockey and wanna play in the NHL >.<


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PostPosted: 25 Dec 2010, 23:18 
Community Lead
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Google_Frog wrote:
Neddie wrote:
Beherith wrote:
If I collected all the authors from freesounds, and dumped them in a file giving them credit, would that suffice?
I'm not a lawyer, but I believe so.
I got the impression from jk that this is not sufficient for many Linux distributions. Apparently tracking attribution for projects that large is too much work for them to accept attribution licences.


By that we mean Debian, and the problem is one of their own creation through a chosen interpretation.


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PostPosted: 25 Dec 2010, 23:43 
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Joined: 01 Apr 2010, 20:05
Kanoba wrote:
copywrite is the biggest joke in history esp when it comes to music seeing as every thing is just a copy of a copy of a copy =/ and i dont wanna do sound any more lol i wanna do animation >.<

Spring doesn't handle proper animation like organic animation etc...
it is all handled in Cob (Compiled unit script) Bos (Uncompiled unit script) and Lua (uhh lua... that we all know and love)
but you can make an okayish animation with it
it handles all other things too like pointing weapon points etc...


If you are in the mood making sounds.
Your sound effect is great but there gives something which could be improved

The nuke start should sound more ,,scary" louder and more effect especially at the start a big woosh or something like that


And the explosion more louder since it is a nuke


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PostPosted: 26 Dec 2010, 00:00 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
hey thats some cool sounds you got there, dont worry about license, release it opengl there is no problem with it

btw also you can always add Spring to your portfolio somehow if you get a job, it can always be good in your curriculum

Open source games - music designer/maker :wink:

it helps getting experience also

anyways i loved the music, great stuff!!


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PostPosted: 31 Dec 2010, 16:34 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
i am using some of your sounds as "stand-in" sounds, maybe might keep them even :)
pro tip:
update your start post with download link so it is easier to find, without searching through the thread.


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