View topic - Considering changing the name



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PostPosted: 06 Aug 2009, 16:58 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
momfreeek wrote:
AA, BA, CA... its gonna be a long time before the original is surpassed (TA), the only real step forward is surely: UA. ultimate annihilation
Name already taken by some Unreal mod.


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PostPosted: 06 Aug 2009, 17:03 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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Just A Little Pinch Of Annihlation


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PostPosted: 06 Aug 2009, 20:08 
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zwzsg wrote:
momfreeek wrote:
AA, BA, CA... its gonna be a long time before the original is surpassed (TA), the only real step forward is surely: UA. ultimate annihilation
Name already taken by some Unreal mod.

damn pretenders

unmitigated annihilation?


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PostPosted: 06 Aug 2009, 20:22 
Cursed Zero-K Developer
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Atari Annihilation


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PostPosted: 06 Aug 2009, 20:57 
Map Creator
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Location: waiting in line for The Expendables 2
Absolution, lol


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PostPosted: 06 Aug 2009, 21:43 
Kernel Panic Co-Developer
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Caydr wrote:
Right at the moment I'm thinking of using RTS 2.1, or "RTS21" for short. In case you don't know, Supreme Commander was known during development as "RTS 2.0" because it was designed to reinvent the real-time strategy genre. So this is my cheeky (spoony?) way of saying "yes, yes, very nice, but I'm going to do it slightly better".
So that when new versions of AA are released, they'll be called like RTS 2.1 v1.49ß ?


SupCom is a whole new RTS while AA is just a derivative of TA. If we assume that SupCom is RTS 2.0, that TA is RTS 1.0, and that Spring is half way between SupCom and TA, you should call AA:
Code:
      RTS 1.3d
(Liek TA, but in 3D!)


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PostPosted: 06 Aug 2009, 22:16 
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REVALATION: REVENGE Annihilation


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PostPosted: 06 Aug 2009, 22:40 
XTA Maintainer
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Location: In Alaska Bridge to nowhere land.
Defenestrate and Scream

DS


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PostPosted: 06 Aug 2009, 23:47 
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AA2 : Commander Goes to Summer Camp


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PostPosted: 06 Aug 2009, 23:55 
Zero-K Developer
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Location: In search for TheTruth (TM)
AA3: Tokyo Drift


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PostPosted: 07 Aug 2009, 00:49 
Kernel Panic Co-Developer
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AA4: The Final Annihilation

Edit: I made you a load screen


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PostPosted: 07 Aug 2009, 01:59 
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zwzsg wrote:
AA4: The Final Annihilation

Edit: I made you a load screen

Edit AA(5):
The Era Before the War

Franchise reboot

No Krogs

No Liches

Nothing except solars mexes and flash vs gaetors

Commanders dont have dguns


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PostPosted: 07 Aug 2009, 02:20 
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Joined: 26 Nov 2005, 11:22
Why not skip all the way to XA, you could call it Xylophone Annihilation and the loadscreen could be a smiling commander with colorful xylophone bars for teeth. Wow I just solved 2 problems for you.


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PostPosted: 07 Aug 2009, 09:22 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Argh wrote:
Actual Annihilation no longer vaporware!


I lolled :lol:


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PostPosted: 07 Aug 2009, 10:35 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Total Annihilation: Miami


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PostPosted: 07 Aug 2009, 14:24 
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Joined: 11 Jul 2007, 16:04
Knowing Caydr it'll probably end up being:

AA:Forever


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PostPosted: 07 Aug 2009, 17:28 
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Joined: 27 Feb 2006, 22:04
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TheFatController wrote:
Total Annihilation: Miami

I guess,
I'll spam
flash.


YEAAAAHHHHHHHHHHH


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PostPosted: 07 Aug 2009, 17:34 
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Location: Finland, 1944
Horatio, it looks like this commander didn't get the radar warning.

Or maybe,
Frank,
Nobody brought him the signal.

YYYYYEEEEEEEEEEEEEAAAHHHHHHHHHHHHHHHHH


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PostPosted: 07 Aug 2009, 17:37 
Cursed Zero-K Developer
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In a world...

where annihilation is absolute....

and no robot is safe...




One man found the courage...

to commbomb.



They pushed him too far...

And now, John Caydr is not going down...

without a fight!


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PostPosted: 07 Aug 2009, 17:39 
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Joined: 10 Apr 2006, 04:05
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Caruso, not Shatner.


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