Slightly decreased the Mavricks DPS. Slightly increased the cost of the Zeus and Can. Slightly Increased rock oand storm weapon ranges. Slightly Sped up T1 AA kbots and vehicles Slightly increase HP of all bombers. Reduces line os fight of missile boats even more. removed amphibious units from the T1 sea lab. Increased the HP of T1 con ships. Increased the velocity of scout boat missiles. Made destroyers deal less damage with their depthcharges and more with their plasma cannons. Remove the blade gunship. Nerfed water missile towers a bit. Removed the stilleto bomber.
*Reduced costs of kbot cons. *Reverted the roach explosion damage to its default higher value. *Repaired Wind generator cob erros. *Slightly nerfed hover scouts. *Reduced fighter damage to ground units somewhat. *Slightly buffed t1 aa bots and vehicles. *Made ships move in a more natural way. *Added a widget that stops selection boxes from selecting builders or clocked units when regular combat units are in the box as well unless alt is also pressed when selecting.
Many changes were made to balance to make the balance tighter and make the game more tactical.
U72:improved fighter abilities and added back the Arm T2 flak vehicle.
U73: made sumo take a bit less e to fire and slightly increased hp. Added back DD, removed armed t2 mex. Removed plates under mines. Increased mine decloack radius.
U74: Slightly increased T2 lab costs and slightly decreased the t1 mex income. fixed air formation widget.
Two questions: 1. What happened to the Advanced Moho maker? It seemed to have disappeared from the T2 engineer's menu? 2. What happened to most of the T3 kbots? Were they intentionally removed?
In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error:
Code:
[f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value) stack traceback: [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: in function 'SpawnStartUnit' [string "LuaRules/Gadgets/init_game_spawn.lua"]:130: in function 'GameStart' [string "LuaRules/gadgets.lua"]:916: in function <[string "LuaRules/gadgets.lua"]:914> (tail call): ? [f=0000015] false [f=0000015] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select.lua"]:27: Bad unitID parameter in GetUnitPosition()
In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error:
Code:
[f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value) stack traceback: [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: in function 'SpawnStartUnit' [string "LuaRules/Gadgets/init_game_spawn.lua"]:130: in function 'GameStart' [string "LuaRules/gadgets.lua"]:916: in function <[string "LuaRules/gadgets.lua"]:914> (tail call): ? [f=0000015] false [f=0000015] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select.lua"]:27: Bad unitID parameter in GetUnitPosition()
Full log:
1) Unpack (unzip) the mod/game file in some clean folder 2) go in "LuaRules/Gadgets/" and open file "init_game_spawn.lua" and there in line 73 write "------" at the beginning (you comment the problem line with old code - it wont be executed) 3) save the file 4) go in "LuaUI/Widgets/" and there delete files "gui_center_n_select.lua", "gui_attack_aoe.lua" and "unit_healthbars.lua" 5) Pack (zip) the folder with all mod files and rename the result fiel in some "<name>.sdz" ... then put it back into games/mods folders.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum