Plesiosaur & Zulu: Can we have these units tog-able by the "other" mod options section, similar to xta expansion pack and xtAIDS pack please.
These units tend to be spammed by the AI's, and whilst they offer a juicy XP bonus to the coms dgun; they are very annoying in game when AI has them [blocking paths, etc]. My friends and I find ourselves fliddaling around the unit restriction section every match.
Plesiosaur & Zulu are the landboats? Imo unlike the lolzy xtaaids units they fit into the game and so a modoption to disable them just because AIs fail is not a good solution. Next one would need a "no heavy fusion" modoption because some AI stalls trying to build them etc.
So if somebody wants to make this as a modoption I would suggest calling it "banned units" and make it so that it accepts a string in the form of "arm_zeus, core_heavy_fusion, arm_air_factory" That would also work with c&p and thus you would have save & load
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
More a problem with the lobbies, save/load for banned units would be nice.
...and of course that already exists Never noticed myself, but in springlobby you can save multiple preses. The buttons are under the map/modoptions and it saves unit limitations as well.
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