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 Post subject: Included widgets
PostPosted: 26 Sep 2011, 14:18 

Joined: 25 Jul 2010, 19:23
Quote:
7) rename all included widgets to make them show like
XTA - widgetname
in F11 menu.


Can we sort out a list of widgets that we think would be good to include with xta? Ide like to see included..


Smart area reclaim [Reclaim info widget does not support this :( ]
Auto reclaim/heal/assist [essential imo]

Currently we have all of these..

    auto quit
    bloom shader xta
    camera shake xta
    cmd_factory manager
    cmd_state_reverse_toggle
    dark bloom shader
    gfx lups manger
    gfp outline
    gui advplayerlist
    gui ally cursor
    gui ally rez
    gui attack aoe xta
    gui buildbar eta xta
    gui build eta xta
    gui ceasefire
    gui centre n select
    gui display dps
    gui fps xta
    gui load screens xta
    gui message separator
    gui metal features
    gui nuke button
    gui pause screenxta
    gui prospector xta
    gui reclaim info xta****
    gui unit groups 5.1 xta
    gui xta defence ranger
    gui xta layout
    init start point remover
    lua wrapps
    moon bloom shader
    unit build bar xta
    unit cloak fire state
    unit custom formations2
    unit dgun stall assist
    unit dont move xta
    unit factory guard xta
    unit health bars
    unit holdfire fix
    unit initial queue
    unit loop select
    unit metal maker xta
    unit stockpile dynamic
    unit stockpile dynamic alt
    unit waypoint dragger
    unit z selector
    xta gfx night

Does anyone actually use all of these regularly? And wouldnt it be nice if they were organised into eco/interface/helper/fx etc.... Personally i find it difficult to find something quickly in the f11 menu. Is there any way to make some organising front end system thats better than just f11 view?

Or just go through them like..

XTA - Eco - blabla.lua
XTA - Eco - blabla.lua
XTA - Interface - blablabla
XTA - Interface - blablabla
XTA - FX - blabla
XTA - FX - blabla

Image

Just to make it a bit more simpler to find stuff when your in a hurry?


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 Post subject: Re: Included widgets
PostPosted: 26 Sep 2011, 16:15 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
Is there any way to make some organising front end system thats better than just f11 view?
the f11 view is a widget itself and ie zero-K replaces it with their own version. But imo not worth it for xta, also who would do it.
So I think sorting out widgets and renaming like you proposed should already be very helpful.


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 Post subject: Re: Included widgets
PostPosted: 26 Sep 2011, 16:51 

Joined: 25 Jul 2010, 19:23
Nice :-)


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 Post subject: Re: Included widgets
PostPosted: 26 Sep 2011, 16:58 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Chili is really flexible in many ways. And the zk guys have solved many issues of springs default ui with their own. Maybe XTA can adopt the good stuff after all it is optional


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 Post subject: Re: Included widgets
PostPosted: 16 Nov 2011, 19:32 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Only problem with the current widget selector is that it's a bit ugly, and the scrollbar moves too slowly when scrolling mouse wheel. Maybe we could macify it with one of those search boxes, that let's you instafilter the whole list.

Call it iSelector.


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