Since the next spring version won't provide any victory conditions for game over, we need to implement it ourselves in xta.
8 ) I have made an endgame-gadget, I post it here for reference but it needs to be tested with spring 0.83 (which crashes on my computer).
It implements 4 end conditions:
i) Commaner Ends
ii) Team Commander Ends
iii) 'Mubobi' Ends
iv) Kill Everything
The third condition is a terminology I borrowed from karate, it means that you lose when you can no longer win. Currently this condition entails that your team has a Buildpower = 0 and a Firepower less than 1% of the leading team. This is just something I made up, I have no idea if they are good, maybe we need 0.1% of FP or even 10%. We maybe need to test. Also you can suggest another name for this condition.
This needs to be tested and polished, I can't test it right now because the test version of spring crashes on my computer:
It also needs to be integrated into the gameoptions menu of the game, but that's also easily done. BD already provided the code link #1.
The gadget also needs a new end condition: team kill all units, this is the whole reason that they change it I think, because it allows taken teams to get back into the game and receive their units back.
New victory conditions
New victory conditions
Hearken back to the days of yore and enjoy the first major Spring module!
Moderators: Moderators, Content Developer
Jump to
- Community
- ↳ General Discussion
- ↳ Help & Bugs
- ↳ Ingame Community
- ↳ Spring Clans
- ↳ Tournaments
- ↳ Linux
- ↳ Mac OS X
- ↳ Off Topic Discussion
- Content Development
- ↳ Game Development
- ↳ Game Development Tutorials & Resources
- ↳ Game Releases
- ↳ Map Creation
- ↳ Map Tutorials & Resources
- ↳ Map Releases
- ↳ Lua Scripts
- ↳ Art & Modelling
- ↳ Modelling & Texturing Tutorials & Resources
- ↳ Sound Effects & Music
- ↳ Project Subforums
- ↳ Balanced Annihilation
- ↳ Balanced Annihilation Reloaded
- ↳ Conflict Terra
- ↳ The Cursed
- ↳ Evolution RTS
- ↳ Jauria RTS
- ↳ Kernel Panic
- ↳ Journeywar
- ↳ Ludum Dare
- ↳ MechCommander: Legacy
- ↳ Metal Factions
- ↳ MOSAIC
- ↳ NOTA
- ↳ Phoenix Annihilation
- ↳ SpringBoard
- ↳ Spring: 1944
- ↳ Star Wars: Imperial Winter
- ↳ TA Prime
- ↳ Tech Annihilation
- ↳ XTA
- ↳ Zero-K
- ↳ Project Archive
- ↳ Argh's Projects
- ↳ Caydr's Projects
- ↳ Damned
- ↳ Dune: Evolution
- ↳ Engines Of War
- ↳ Evolution RTS
- ↳ Progressive Annihilation
- ↳ Supreme Annihilation
- ↳ Spring Tanks
- ↳ PanzerStahl
- Development
- ↳ News
- ↳ Engine
- ↳ Dedicated Developer Discussion
- ↳ New Developer Discussion
- ↳ Meeting Minutes
- ↳ AI
- ↳ Lobby Clients & Server
- ↳ Infrastructure Development
- ↳ Lobby Meeting Minutes
- ↳ SPADS AutoHost
- ↳ SpringLobby Client
- ↳ Feature Requests
- ↳ Bounty Offers
- ↳ The Werewolf Game
- ↳ News Submissions
- Site content
- ↳ Community Blog
- ↳ Site content
- ↳ Banners
- ↳ Welcome images
- ↳ Videos
- ↳ Videos - contributions
- ↳ Screenshots
- ↳ Screenshots - contributions