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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 04:02 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Gota you were the one who suggested a commander nerf, self trolling?


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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 08:38 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Yes and im expecting a pack of rabid xta players to start crying that morph makes xta special bla bla bla


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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 13:50 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
The day I sat and made 3 mex 2 solar, morphed com, walked about 10 feet and made llt, and owned Ray on Avalanche, a small part of me died.

Morph wrecks competitive level 1v1, if you don't see it, get better at playing, or Babbles stop trolling :P

Vanilla commander is fine afaics, although I maintain that they should have identical statlines, regardless of faction.

What about t1 fighter cruisealt (or w/e the tag which dictates their attack run altitude, ie commander decloak) getting a fix? I mean it's obvious I don't mind it, but a loooot of ppl rage at fighter com kill.


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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 15:16 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Morph would have been great for NOTA if it used a proper walking commander like in Supcom cause of it's scale.


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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 15:54 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Gota wrote:
Morph would have been great for NOTA if it used a proper walking commander like in Supcom cause of it's scale.


I know! Ever since we switched to flying commanders its lost its appeal...


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 Post subject: Re: XTA future
PostPosted: 06 Aug 2010, 21:18 

Joined: 22 Jul 2006, 18:58
pintle wrote:
The day I sat and made 3 mex 2 solar, morphed com, walked about 10 feet and made llt, and owned Ray on Avalanche, a small part of me died.
:| :? :(


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 Post subject: Re: XTA future
PostPosted: 07 Aug 2010, 03:12 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
Tim-the-maniac wrote:
pintle wrote:
The day I sat and made 3 mex 2 solar, morphed com, walked about 10 feet and made llt, and owned Ray on Avalanche, a small part of me died.
:| :? :(


The point I was making, was I should not be able to pull that crap against a player of your calibre.


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 Post subject: Re: XTA future
PostPosted: 08 Aug 2010, 21:55 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
vanilla com is 100% fine (iirc, arm com is a tiny bit faster and core com had some other perk)


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 Post subject: Re: XTA future
PostPosted: 08 Aug 2010, 23:27 
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Joined: 03 Jan 2010, 18:32
+1 for vanilla com


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