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Re: Disabling User Lua

Posted: 15 Mar 2010, 16:56
by pintle
JohannesH wrote:
pintle wrote:@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
wrong.
Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?

Re: Disabling User Lua

Posted: 15 Mar 2010, 19:08
by babbles
pintle wrote:
JohannesH wrote:
pintle wrote:@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
wrong.
Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?
lol I nano block all the time to save a con from a scout >_>

Re: Disabling User Lua

Posted: 15 Mar 2010, 19:22
by Tribulex
yes widgets do make it significantly easier :)


Anyone interested in removing this "hack", or do people see it as legitimate. Would be easy to fix with a gadget.


Also im neutral in this dont think im trying to break your strategies, just asking.

Re: Disabling User Lua

Posted: 15 Mar 2010, 19:57
by manolo_
1)hack=widget

2)or do u mean remove the possibility in general of using a building as shield?

my opinion:
-disable 1 if possible and 2 is valid


btw are u now the new dev?

Re: Disabling User Lua

Posted: 15 Mar 2010, 20:39
by BrainDamage
http://springrts.com/phpbb/viewtopic.ph ... ui#p305515
dizekat wrote:Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name:
"lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back.
You should now be able to play, even with people using original mod, and use any widgets.
if you want, I can list at least 3 other ways to achieve the same effect

Re: Disabling User Lua

Posted: 16 Mar 2010, 00:04
by Spawn_Retard
trib number 1 dev gogogo

Re: Disabling User Lua

Posted: 16 Mar 2010, 01:18
by JohannesH
Brain Damage wrote:http://springrts.com/phpbb/viewtopic.ph ... ui#p305515
dizekat wrote:Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name:
"lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back.
You should now be able to play, even with people using original mod, and use any widgets.
if you want, I can list at least 3 other ways to achieve the same effect
I think people might find maphack more useful, why not tell about that.

Re: Disabling User Lua

Posted: 16 Mar 2010, 01:36
by Regret
Isn't it against forum rules to spread hacks?

Re: Disabling User Lua

Posted: 16 Mar 2010, 03:11
by Tribulex
wow thanks for 5 100% unrelated posts. Let me quote myself, try to respond this please lol :D

Referring to nanoblocking:
Tribulex wrote:yes widgets do make it significantly easier :)


Anyone interested in removing this "hack", or do people see it as legitimate. Would be easy to fix with a gadget.


Also im neutral in this dont think im trying to break your strategies, just asking.

Re: Disabling User Lua

Posted: 16 Mar 2010, 10:54
by Spawn_Retard
thanks braindamage :-)

Re: Disabling User Lua

Posted: 16 Mar 2010, 13:07
by manolo_
1)hack=widget

2)or do u mean remove the possibility in general of using a building as shield?

my opinion:
-disable 1 if possible and 2 is valid


btw are u now the new dev?

Re: Disabling User Lua

Posted: 16 Mar 2010, 13:48
by Tribulex
im saying definitely do #1 by disabling user lua, and im wondering if people want me to do #2

Re: Disabling User Lua

Posted: 16 Mar 2010, 14:06
by JohannesH
Tribulex wrote:im saying definitely do #1 by disabling user lua, and im wondering if people want me to do #2
How would you go about doing #2? Well maybe nanoframes that have 0 hp shouldnt destroy projectiles, but besides that I dont see how to disallow nanoblocking in a sensible manner, and its been always a part of the game.

As long as you cant spawn a row of nanoframes every frame, I dont see any problem with it

Re: Disabling User Lua

Posted: 16 Mar 2010, 14:14
by zwzsg
In the unit script, you can write the animation that deploy and fold back the nano in such a way there it can't immediatly build again.

Re: Disabling User Lua

Posted: 17 Mar 2010, 08:11
by manolo_
zwzsg wrote:In the unit script, you can write the animation that deploy and fold back the nano in such a way there it can't immediatly build again.
thats already there (besides air-cons)

Re: Disabling User Lua

Posted: 17 Mar 2010, 13:22
by Tribulex
im pretty sure that if one build is in range and immediately comes after the previous it doesnt refold the nano turret but ill check.

Re: Disabling User Lua

Posted: 17 Mar 2010, 13:40
by JohannesH
Tribulex wrote:im pretty sure that if one build is in range and immediately comes after the previous it doesnt refold the nano turret but ill check.
It refolds it but that has nothing to do with how nanoblocking should be done in practice

Learn to play?

Re: Disabling User Lua

Posted: 17 Mar 2010, 14:59
by Spawn_Retard
I just realised tribulex has been trolling everyone and this could never happen. Damn how dumb am I.


7/10 trib.

Re: Disabling User Lua

Posted: 17 Mar 2010, 17:43
by Tribulex
shift shut the fuck up

Re: Disabling User Lua

Posted: 18 Mar 2010, 19:10
by Spawn_Retard
no u