Disabling User Lua - Page 4

Disabling User Lua

Hearken back to the days of yore and enjoy the first major Spring module!

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Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Disabling User Lua

Post by Pako »

I have fixed tons of bugs from many popular widgets so it would be quite a regression to play XTA then, as if the regression of switching from BA wasn't already enough.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Disabling User Lua

Post by Tribulex »

Im tired of hearing people call blade a regression. Just stfu for a month or 5.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Disabling User Lua

Post by Spawn_Retard »

if it looks shit, no one will want to use it, its really not rocket science.

If you're demanding people to use it even though people disagree with your choice your going to get naysayers.

My advice is to put it in the mod as an option to turn on or off, if people like it then they will turn it on, if they do not, they will turn it off and use their own stuff.


I may be wrong and this blade idea you have may be awesome and a step up from what i'm using right now, but from the attitude you project and the things your on about implementing im not sold, and i do not want to be told i have to use an add on that will only complicate or hinder my enjoyment of XTA.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Disabling User Lua

Post by Tribulex »

luckily for you, im in deep shit and spending all my free time looking for jobs, so you wont be seeing blade for a while.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Disabling User Lua

Post by JohannesH »

Tribulex wrote:luckily for you, im in deep shit and spending all my free time looking for jobs, so you wont be seeing blade for a while.
totally unexpected
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Disabling User Lua

Post by knorke »

maybe you can release parts of your ui?
like a well done buildmenu and playerlist would be cool, the current ones are lacking. just an idea, no need to rush & gl
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Disabling User Lua

Post by Tribulex »

well, i would love to if people will send me hugs, kisses, and benjamins. But really im trying to make something polished and then release it. Otherwise it will just die (look what happened to epicoms, flash annihilation, comshooter extended, and pinball spring)
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Disabling User Lua

Post by manolo_ »

pinball spring?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Disabling User Lua

Post by CarRepairer »

manolo_ wrote:pinball spring?
EXACTLY
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Disabling User Lua

Post by manolo_ »

link+pic?
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Disabling User Lua

Post by Spawn_Retard »

ITT: VAPORWARE.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Disabling User Lua

Post by Tribulex »

most of those you can find on tasdownloads. They are all over a year old (well maybe epicoms is newer) but i dont keep track of them any more. Most of them are just mutators anyway.
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