Joined: 01 Dec 2007, 17:21 Location: Orion arm, Milky Way
Hawks/vamps are fine imo. A swarm of them has sick burst damage potential, preventing any late game com heroics with their speed+dps. On large maps they, due to their speed, are very powerful - forces your enemy to have heavy AA cover everywhere he doesn't mind getting instagibbed. Not that useful in crowded small maps most players seem to enjoy, so I understand you might think them up.
All units are under used!!!! Because XTA doesnt get enough games. All balance changes and new units are hardly testded and played on a limited number of maps. Compare a spring mod with Starcraft, it took Blizzard allmost 10 years to balance out that game. With a player base 1000 times bigger then any spring mod has.
What? I checked and Blizzard released 1 patch with balance changes besides the expansion. That was in 2001, little over 2 years after the release of Brood War. Besides that its just changing maps
According to my calculations: core arti sucks when compared to arm luger. First of all it costs twice more (but has twice more HP), it is slower 1.0 (against 1.2 of luger), is less accurate 1300 (vs 1000 of luger) and has smaller Dmg. per second 140 (vs 178).
Is it intended to be so? Lets just change the weapon reload time from 6.66 to 3.33 and see what it give us?
Any other suggestions?
Last edited by step on 30 Apr 2010, 13:32, edited 1 time in total.
Core arty may be the least used unit, it also is the most awesome unit in Core's arsenal. i agree with ik there Dont you just love the sound of a Core Artry shooting, the plasma shot landing in a group of peewees throwing them all over the map :D It is pure epicness. Who cares it costs 2K metal.
(imo, that 2K could be reduced to 1.5K, just so we can see more Core epicness. Also, every unit in arms arsenal kills Core arty)
Joined: 21 Dec 2006, 14:36 Location: Infront of my computer
i think core arty is only viable if your
A. babbles B. have way to much economy and are wasting it on stupid stuff.
since when im generally in game im not in either position, i think their should be something more viable in that lab, for example a cheap unit that makes up for the unbelievable cost that the other tanks have.
I'm all for the ooo thats cool to pwn your enemy in an embarrassing and awesome way, but i also want another brilliant reason to go core. (firm disliker of arm, apart from luger and panthers.)
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
I think anybody who thinks core arti sucks is shit at XTA.
Pintle, opinions are over-rated, don't be a douchefag. Not a warning, just a reminder not to make a useless post.
Werrllll, it does suck in the sense of cost efficency; last time I crunched the stats and did the sterile tests, two lugers are much better at delivering high dps to a single target at range, and two lugers beat one core arti at maximum range in a 2v1. you can have a luger out while core arti is only half made, and two lugers are more than twice as hard to dgun since they are seperate and move faster. core arty also refuses to fire while you are energy stalling, while lugers are more forgiving. given the option of building both in one factory, I would build the luger in a competetive game.
on the other hand, its probably the most powerful single t2 ground unit besides the penetrator, and has an awesome fear value. It generally kills a good proportion of targets it hits and delivers its full dps x reload time with its first shot, while the luger just sprays everywhere doing constant but light, repairable damage. if your trying to kill a repairgaurded com on 999hp, core arty would be more effective than lugers.
I break it down to:
Do Have ghost/LoS: Luger is better
Bombarding defences: Luger is better
in melee: luger is better
Pre-t2 economy, where 2000 metal is 8 minutes of stalling: Luger is better
Avoiding destruction from raiders or cloaked commander: Luger is better
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