View topic - Xta 9.6 (aka landboat release)



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PostPosted: 10 Dec 2009, 23:40 
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
A completely unrelated screen shot.
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------------------- Change Log of XTA v9.6
Flash and Peewee weapon accuarcy increased.
Added some lua, fixed some lua...
Added two new units that walk upon the land.
Nerfed Hitpoints of Instigator back to 810 from 844.
Added two new bombers that tech 1.5 for the seaplane plateform. These Bombers are slower but can take more damage and deal damage for its cost, best used on the frontline, these bombers are not good for passing defense.
Fixed Some Line of Sight issues

http://www.springfiles.com/show_file.php?id=922

Although I am not satisfied with the boats, I need to make wheels turn and tilt add suspension to them, and tilt both boats when its on slopes rather then stay flat any help would be nice to polish them.a


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PostPosted: 14 Dec 2009, 03:35 
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
Sorry for not having gui done. Real Life (tm) and females etc....


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PostPosted: 14 Dec 2009, 07:51 
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Joined: 30 Jun 2008, 23:08
Location: Germany
d_b wrote:
Sorry for not having gui done. Real Life (tm) and females etc....

ukrainian women?


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PostPosted: 18 Dec 2009, 02:03 
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Joined: 07 Apr 2009, 11:43
mobile antinuke tries to attack enemies within its range, it seems unnecessary to me


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PostPosted: 18 Dec 2009, 04:52 
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Joined: 26 Sep 2009, 20:26
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manolo_ wrote:
d_b wrote:
Sorry for not having gui done. Real Life (tm) and females etc....

ukrainian women?



:D


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PostPosted: 18 Dec 2009, 04:53 
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
what are they called? i hope one is called the tribulex?


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