In my opinion, the more complex the weapon/unit, the more it should cost. But IRW, this cost refers to monetary cost, cost of research, design, not to material expenditure. Better to have energy cost to correlate with dps than metal cost. Metal cost should be in relation with unit weight, because metal is in effect just that, raw material. It is treated that way when wrecks are reclaimed too.mongus wrote:The harder to manufacture the weapon, the higher the cost.
Weapon cost is a hole system, but "theorically" assiging part of the metal and energy cost to the dps or effectiveness of the weapon is a good imaginery.
In my taste, the higher damage the weapon, the higher in energy cost (at buildtime) it shall require.
As this is not analized nor written anywhere, (that i know), and its a hard, controversial and highly theoretical/Fictional issue, its up to the good eye and experience of the ones managing the mod.
Balance discussion: Slasher/Crasher
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Re: Balance discussion: Slasher/Crasher
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Balance discussion: Slasher/Crasher
The diffrence in E-cost is VERY small. the difference in repair speed is most likely the critical thing here, but even so, I wouldnt be suprised if this problem is just a consequence of people suckin at the game and looking for a scapegoat1v0ry_k1ng wrote:erm, those numbers suggest that jethros are the better choice:
Higher DPS:M Cost
Higher HP:M Cost
The diffrence in E-cost is fairly trivial
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Balance discussion: Slasher/Crasher
No.I wouldnt be suprised if this problem is just a consequence of people suckin at the game and looking for a scapegoat
On the other note I came to accept that veh are just better. Hell why not? They should be be pwning kbots on flat maps and they do so what's the problem?
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Balance discussion: Slasher/Crasher
Id like to see a test with a bigger buildtime (and repair speed) for samson/slasher and smaller HP for jeffy/weasel.
Not much! no more then 5-10%
What do you think?
Not much! no more then 5-10%
What do you think?
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: Balance discussion: Slasher/Crasher
kFaerieWithBoots wrote:Id like to see a test with a bigger buildtime (and repair speed) for samson/slasher and smaller HP for jeffy/weasel.
Not much! no more then 5-10%
What do you think?
Re: Balance discussion: Slasher/Crasher
If its a test we could try this and see.
Removing the non-breakable healing, and shifting any healing to 20 secs from being hit.
Here are the unit files.
The overall healing is the same(14,16,22,28,35) , starts at 20 secs.
Removing the non-breakable healing, and shifting any healing to 20 secs from being hit.
Here are the unit files.
The overall healing is the same(14,16,22,28,35) , starts at 20 secs.
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- commanders changed.zip
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