View topic - Get your act together


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PostPosted: 19 Nov 2009, 15:45 
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Joined: 30 Jun 2008, 23:08
Location: Germany
pintle wrote:
Massive amounts of pvp everywhere.

Wow is for pvm fags.
GW is instanced/ghey.
All other mmo's other than UO are not worth mentioning.

and what about my fucking BEER
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PostPosted: 19 Nov 2009, 19:10 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Quote:
Yes. also we could use a gui. i am halfway done with xta's fork of gewy.lua


?
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PostPosted: 19 Nov 2009, 20:18 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Gota wrote:
CAn u tell me in short why this mmo is cooler than others?


Just saw this and wanted to say. Because Pintle plays it.

Also, you guys stop arguing with walls of text, they make my eyes hurt.
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PostPosted: 19 Nov 2009, 20:58 
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Joined: 30 Jun 2008, 23:08
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if u cut out the trolling there isnt much text left :P
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PostPosted: 20 Nov 2009, 00:03 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
AF wrote:
Quote:
Yes. also we could use a gui. i am halfway done with xta's fork of gewy.lua


?


ui framework designed to look good and have high performance, without the fancy ingame customization that all the other ui frameworks insist on having. You make themes separately that determine the way the ui looks and behaves.

Also settings interface (planned to be compatible with car and meltrax)
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PostPosted: 22 Nov 2009, 13:16 

Joined: 19 Apr 2005, 18:23
Cant we just drop one of the existing GUIs in there and be done with it? Do we really need a separate interface for every *A project?

We've got RedUI, IceUI, some others (CA GUI?), and also plenty of individual widgets to customize player lists, resource bars, etc.

Anyone actively working on stuff other than the GUI?
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PostPosted: 22 Nov 2009, 14:51 
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Joined: 30 Jun 2008, 23:08
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Sheekel wrote:
Cant we just drop one of the existing GUIs in there and be done with it? Do we really need a separate interface for every *A project?

We've got RedUI, IceUI, some others (CA GUI?), and also plenty of individual widgets to customize player lists, resource bars, etc.

Anyone actively working on stuff other than the GUI?

+1, just put lolui into xta and fine
but what we could modify is the puase screen with a xta-logo
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PostPosted: 22 Nov 2009, 15:05 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
some of us dislike lolui
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PostPosted: 22 Nov 2009, 17:11 

Joined: 19 Apr 2005, 18:23
There is no guarantee that you'll like the one in production. Several of the existing GUIs are highly customizeable to the player's liking.

Lets make a different GUI for each player. BabbsUI, tmoUI, sheekelUI...pintleUI... :roll:
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PostPosted: 22 Nov 2009, 17:24 
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Joined: 30 Jun 2008, 23:08
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i ment just put lolui into xta, so that the newbs are happy with it and all other could use their fav. ui (iceui :D). btw we could make a list of widgets that could be included into xta. ill begin:
-autoquit
-camera shake
-factory repeat
-adv. playerlist
-group label
-attack aoe
-build eta
-buildbar
-healthbar
-select n center
-com ends
-defense range
-display dps
-easy facing
-idle builder new
-inlinetip bm
-metal features
-nukebutton
-prospector
-reclaiminfo
-take reminder
-unit ranges
-xp
-start point remover
-com name tags
-factory guard
-improved metal makers
-z selector


that is just a list for newbies, so they could fit easily into xta
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PostPosted: 22 Nov 2009, 21:40 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I would use BAs UI as a starting position, along with some essentials such as minimap events.

Rather than blanket banning lolUI, instead, take note that we have coder and programmers here, and tell us instead what you dislike about lolUI.

Can we have more details on gewwy.lua?
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PostPosted: 26 Nov 2009, 05:17 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
No lol ui isnt a ui its a joke. Just be patient if you arent going to be useful and you will be pleased.
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PostPosted: 27 Nov 2009, 10:31 
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Joined: 17 Jun 2009, 12:21
manolo_ wrote:
i ment just put lolui into xta, so that the newbs are happy with it and all other could use their fav. ui (iceui :D). btw we could make a list of widgets that could be included into xta. ill begin:
-autoquit
-camera shake
-factory repeat
-adv. playerlist
-group label
-attack aoe
-build eta
-buildbar
-healthbar
-select n center
-com ends
-defense range
-display dps
-easy facing
-idle builder new
-inlinetip bm
-metal features
-nukebutton
-prospector
-reclaiminfo
-take reminder
-unit ranges
-xp
-start point remover
-com name tags
-factory guard
-improved metal makers
-z selector


that is just a list for newbies, so they could fit easily into xta


At least half of them are allready in XTA, right?
Somthing i miss in lolui/ice is that you cant hotbind keys ingame (minor detail)
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PostPosted: 27 Nov 2009, 12:51 
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Joined: 30 Jun 2008, 23:08
Location: Germany
also we need new load-screens (i know old topic) but people with a good pc could make them
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