Yes. also we could use a gui. i am halfway done with xta's fork of gewy.lua
?
ui framework designed to look good and have high performance, without the fancy ingame customization that all the other ui frameworks insist on having. You make themes separately that determine the way the ui looks and behaves.
Also settings interface (planned to be compatible with car and meltrax)
i ment just put lolui into xta, so that the newbs are happy with it and all other could use their fav. ui (iceui :D). btw we could make a list of widgets that could be included into xta. ill begin: -autoquit -camera shake -factory repeat -adv. playerlist -group label -attack aoe -build eta -buildbar -healthbar -select n center -com ends -defense range -display dps -easy facing -idle builder new -inlinetip bm -metal features -nukebutton -prospector -reclaiminfo -take reminder -unit ranges -xp -start point remover -com name tags -factory guard -improved metal makers -z selector
that is just a list for newbies, so they could fit easily into xta
i ment just put lolui into xta, so that the newbs are happy with it and all other could use their fav. ui (iceui :D). btw we could make a list of widgets that could be included into xta. ill begin: -autoquit -camera shake -factory repeat -adv. playerlist -group label -attack aoe -build eta -buildbar -healthbar -select n center -com ends -defense range -display dps -easy facing -idle builder new -inlinetip bm -metal features -nukebutton -prospector -reclaiminfo -take reminder -unit ranges -xp -start point remover -com name tags -factory guard -improved metal makers -z selector
that is just a list for newbies, so they could fit easily into xta
At least half of them are allready in XTA, right? Somthing i miss in lolui/ice is that you cant hotbind keys ingame (minor detail)
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