I guess I ought to spec more starwars I seem to recall only a handful of infantry when I played the old version with the rest being vehicles and weird droids. Then again I played the empire side in the ota version
WZ is making sure the game remains focussed on infantry so other units are pretty rare nowadays.
Here is where the Imperials order their heaviest weapons, which are ordered from an orbiting Star Destroyer (or other support ship). Once the shield-lock has been opened (this protects the sensitive interior from the heatwave of the reentry thrusters of the theta shuttle), the Theta shuttle drops off the requested unit. Finally, the Depot puts some finishing touches to the requested walker in order to prepare it for the planets environment, and then the Depot opens it's doors and releases the unit ready for action.
This structure allows the Imperials to access a range of bipedal and quadrupedal walkers that give them excellent options for strategic deployment, ranging from fast assault walkers like the ATAR, to support walkers like the ATAA, all the way up to big heavy hitters like the ATST.
I disagree DM, while we're committed to making a fun game, making an ugly game that is finely balanced will only appeal to the elite(ist?) gamers of Spring, which really narrows down our potential playgroup to a handful of people.
Producing a game that is both good looking and fun to play means that we can appeal to a far wider audience, especially as we have the star wars name to our game.
Only people who already play spring will really say 'This game looks like crap but I'll give it a go... hey wow, this is fun to play, I'll keep playing'. Most people who have never heard of Spring before (which we are hoping to be our main potential audience) will rather say 'hey, this game looks great and it's free, I'll give it a go... hey wow this is fun to play, I'll keep playing'.
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