View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]



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PostPosted: 23 Dec 2008, 21:33 
Game Developer
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Joined: 25 Jun 2006, 07:44
Location: Germany
smoth wrote:
I guess I ought to spec more starwars I seem to recall only a handful of infantry when I played the old version with the rest being vehicles and weird droids. Then again I played the empire side in the ota version

WZ is making sure the game remains focussed on infantry so other units are pretty rare nowadays.


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PostPosted: 23 Dec 2008, 21:46 
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Joined: 13 Jan 2005, 00:46
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I need to go spec some starwars games.


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PostPosted: 24 Dec 2008, 17:28 
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Joined: 10 Mar 2006, 10:24
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KDR_11k wrote:
pintle wrote:
I play SWIW beta pretty regularly, and have never ever had any confusion as to which are my units and which are an opponents or allies.

That's in part because most matches are imp vs reb though.


its also because we zoom out to use icons for macro


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PostPosted: 29 Dec 2008, 12:47 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
1v0ry_k1ng wrote:
KDR_11k wrote:
pintle wrote:
I play SWIW beta pretty regularly, and have never ever had any confusion as to which are my units and which are an opponents or allies.

That's in part because most matches are imp vs reb though.


its also because we zoom out to use icons for macro


i also play 99% of my games as black


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PostPosted: 29 Jan 2009, 03:47 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Image
Click for more images!

Quote:
This is the Imperial Walker Depot.

Here is where the Imperials order their heaviest weapons, which are ordered from an orbiting Star Destroyer (or other support ship). Once the shield-lock has been opened (this protects the sensitive interior from the heatwave of the reentry thrusters of the theta shuttle), the Theta shuttle drops off the requested unit. Finally, the Depot puts some finishing touches to the requested walker in order to prepare it for the planets environment, and then the Depot opens it's doors and releases the unit ready for action.

This structure allows the Imperials to access a range of bipedal and quadrupedal walkers that give them excellent options for strategic deployment, ranging from fast assault walkers like the ATAR, to support walkers like the ATAA, all the way up to big heavy hitters like the ATST.

Model/Texture by me


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PostPosted: 29 Jan 2009, 03:58 
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Joined: 22 Jun 2007, 08:24
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:shock: :shock: :shock: :shock: :shock: :shock:
very cool!


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PostPosted: 29 Jan 2009, 17:08 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
Frigging sweet! Your visuals are way impressive, better take a closer look at your game :) (though I won't be beta-testing I don't think).


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PostPosted: 29 Jan 2009, 21:40 
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Joined: 16 Aug 2004, 03:36
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maek gaem phun
maek gaem finishe
visuals iz tertiary


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PostPosted: 30 Jan 2009, 01:07 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
I disagree DM, while we're committed to making a fun game, making an ugly game that is finely balanced will only appeal to the elite(ist?) gamers of Spring, which really narrows down our potential playgroup to a handful of people.

Producing a game that is both good looking and fun to play means that we can appeal to a far wider audience, especially as we have the star wars name to our game.

Only people who already play spring will really say 'This game looks like crap but I'll give it a go... hey wow, this is fun to play, I'll keep playing'. Most people who have never heard of Spring before (which we are hoping to be our main potential audience) will rather say 'hey, this game looks great and it's free, I'll give it a go... hey wow this is fun to play, I'll keep playing'.


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PostPosted: 30 Jan 2009, 01:10 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Dragon45 wrote:
maek gaem phun

No, we all want to make dull games and make them as painful as possible.
Dragon45 wrote:
maek gaem finishe

Getting art done is part of finishing, they have been doing playtesting as they work on art also.
Dragon45 wrote:
visuals iz tertiary

see above.


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PostPosted: 30 Jan 2009, 01:16 
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Besides which, making stuff pretty is WZ's job as part of the team. It's entirely appropriate to be concerned with that.

BTW, WZ, that looks fabulous, great job.


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PostPosted: 30 Jan 2009, 02:23 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
The star wars universe doesn't deserve this game...


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PostPosted: 30 Jan 2009, 02:32 
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Joined: 24 Oct 2007, 03:49
Location: Sydney, Australia
Gota wrote:
The star wars universe doesn't deserve this game...


wow, i think that's the first time i think anyone can agree with you gota =p


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PostPosted: 30 Jan 2009, 10:44 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Thanks guys, I appreciate the kind comments.


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PostPosted: 03 Feb 2009, 03:43 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
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You deserve it buddy.


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PostPosted: 03 Feb 2009, 05:30 
Supreme Annihilation Maintainer
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cross-eyed D:


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PostPosted: 03 Feb 2009, 08:19 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
wharer all dem klingon women folk?


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PostPosted: 03 Feb 2009, 13:51 
Damned Developer
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they've been claimed by horny islamists

Zsinj: how did you do the transparent shield on top of the facility? Did you change the blend mode with Lua?


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PostPosted: 03 Feb 2009, 20:06 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
CEG


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PostPosted: 09 Feb 2009, 21:01 
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Joined: 12 May 2005, 19:08
Everything looks great. Professional quality all the way - more so than the actually licensed star wars rts games in fact! /brownnose but really, it is true.


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