View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]


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PostPosted: 04 Jul 2006, 09:07 
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Gnome wrote:
NO! He's ours!

/me fends off the ravenous mob!


*hideous 'poison' zombie scream*

Seriously though, thats some kick ass texturing, where did you learn?

Really sets a high bar for the animators. :shock:
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PostPosted: 04 Jul 2006, 09:12 
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Joined: 24 Jun 2006, 23:03
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I self-taught myself back in 98, when I got my first PC. Since then, I've worked for a military simulator constructor, and several game development studios. The lastest game I worked on just came out for PC/PS2/XBOX called Stacked:With Daniel Negreanu. I built/textured all of the game's environments.

I've been doing 3D art for about 8 years now. My current job is non-art related though (I'm doing scripting). I felt like doing some art again, so since I was already addicted to Spring, why not work on it!? :)
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PostPosted: 04 Jul 2006, 10:45 
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*googled Stacked*

... :shock: ...

What an utter waste of your talent.
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PostPosted: 04 Jul 2006, 14:17 
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Joined: 25 Apr 2006, 04:08
That has to be one of the best texture jobs I've seen on a spring unit. I'd say "go ahead and quit your day job", but since game design is your day job, I think you're doing all right.
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PostPosted: 04 Jul 2006, 17:01 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
I think there are two reasons for the lack of good texturers here:

1. They haven't heard of us lot yet
2. They've all been forced into hiding to avoid being carted off in the night and put to work
3. There is no 3
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PostPosted: 04 Jul 2006, 17:04 
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Guessmyname wrote:
I think there are two reasons for the lack of good texturers here:

1. They haven't heard of us lot yet



Bingo.
I frequent a forum called Polycount, and there is already another "polycounter" here on the Spring forums. TASpring is growing in interest, so I'm sure more and more talented people will come over. There are quite a few polucounters who are interested in it already :)
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PostPosted: 04 Jul 2006, 17:19 
MC: Legacy & Spring 1944 Developer
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Any who are particularly interested in WW2? :P
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PostPosted: 04 Jul 2006, 20:14 
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Oh yes, quite a few :)
Myself included. I'd offer to help you guys, but I'm already helping SWTA :)
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PostPosted: 04 Jul 2006, 20:23 
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Joined: 18 Apr 2005, 16:59
Yes. I can't script or do anything game modding-realted though, but I have a lot of knowledge about WW2, and so I could help with that, if you wanted to.
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PostPosted: 04 Jul 2006, 20:25 
MC: Legacy & Spring 1944 Developer
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Charlemagne wrote:
Yes. I can't script or do anything game modding-realted though, but I have a lot of knowledge about WW2, and so I could help with that, if you wanted to.


Knowledge is one thing we have in abundance. :wink:

Still, all opinions are welcome. Pop into #aata on the tasclient or the TAU forum
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PostPosted: 04 Jul 2006, 20:31 
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thats one of the most amazing textures i've seen... ever !
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PostPosted: 05 Jul 2006, 00:27 
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Joined: 11 Nov 2004, 21:29
I used to lurk around in polycount. Nice to see people with real skills in here. I'm was getting too used to most people around here going "WOW" over smoths medicore texturing skills. (No offense smoth but you need more training)
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PostPosted: 05 Jul 2006, 01:10 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
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I always thought smoth's textures were pretty dang good. Not the best (not by a long shot) but pretty damn damn good. The textures on these units are pretty great though.
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PostPosted: 05 Jul 2006, 05:17 
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RightField wrote:
I'm was getting too used to most people around here going "WOW" over smoths medicore texturing skills. (No offense smoth but you need more training)


Good to hear someone take a stab at me without even offering constructive criticisms. Then again, that would take you not talking out of your ass.
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PostPosted: 05 Jul 2006, 05:32 
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One of these times, Smoth, you will surprise me by not rising to such bait ;)
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PostPosted: 05 Jul 2006, 05:37 
Evolution RTS Developer
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Some day. but more importantly whatever happened to that original Star Wars Spring. Was it too buggy, poorly balenced, or just bad?
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PostPosted: 05 Jul 2006, 07:04 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Fort Worth
Slightly buggy which caused a major imbalance. It's still certainly playable :P

I suppose we better release that patch soon. Need to skin a few more units and do some balancing first...
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PostPosted: 05 Jul 2006, 10:09 
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SWEET JESUS THAT'S A PRO TEXTURE


That is better than the fucking Galactic BattleGrounds texxes!


CHRIST ON A STICK!


Vas, if you o make Star Wars Spring look hawt - I will secks uo gud! :shock:
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PostPosted: 05 Jul 2006, 10:24 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
It's a shame Spring doesn't really do the texture justice in-game.

Vassago's a tough act to follow, but here's my TIE Drone:

Image
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PostPosted: 05 Jul 2006, 10:31 
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Joined: 28 Apr 2005, 18:29
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Looks nice, Really nice!
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