The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
AT-AA is 512x512
TIE Drone is 512 as well right now, but looks essentially the same at 256 unless you're really really close up. We're keeping the texture sizes down as much as possible for efficiency, however, we are keeping the higher copies around for later so stuff doesn't need redone if we want to release a high-res pack.
TIE Drone is 512 as well right now, but looks essentially the same at 256 unless you're really really close up. We're keeping the texture sizes down as much as possible for efficiency, however, we are keeping the higher copies around for later so stuff doesn't need redone if we want to release a high-res pack.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
hum, it's somewhat difficult to do, but I think that we are each keeping an eye on the other's work, and ensuring that things look similar.
Also, it is likely that we will stick to certain unit classes, so that all the TIE's will look very similar, and all the walkers will look very similar, because they will likely be done by the same person. Meanwhile, the overall design feel will be harder to manage, but hopefully still very cohesive, given that Vassago and I are both fans of the more gritty feel of design. Besides, as I get better, hopefully I'll be able to express my textures better, and so they'll end up looking more similar to vassago's anyway.
The biggest difference at the moment is that I rely more heavily on filters, while he handdraws his textures in far more detail. Still, I think if we keep to distinct classes, and keep an eye on what the other is doing (and hopefully I'll learn a lot form vassago, and be influenced there, which would help in making them look more similar) things will work out fine.
Also, it is likely that we will stick to certain unit classes, so that all the TIE's will look very similar, and all the walkers will look very similar, because they will likely be done by the same person. Meanwhile, the overall design feel will be harder to manage, but hopefully still very cohesive, given that Vassago and I are both fans of the more gritty feel of design. Besides, as I get better, hopefully I'll be able to express my textures better, and so they'll end up looking more similar to vassago's anyway.
The biggest difference at the moment is that I rely more heavily on filters, while he handdraws his textures in far more detail. Still, I think if we keep to distinct classes, and keep an eye on what the other is doing (and hopefully I'll learn a lot form vassago, and be influenced there, which would help in making them look more similar) things will work out fine.
sounds good, and thanks for the crop. I will as always happily watch as your project progresses.
Also, take a look at the gundam wiki. If you guys could do something like that for starwars that would be great. I still do not know what is for what playing it. A detailed wiki would be awesome.
OT: I am trying to look into a way of adding some very light grit to the mod. Right now I am debating about whether or not I should redo the gaw and whitebase(about 2-3 days each) as 2048X2048 with some VERY VERY subtle details added. Oh well, I'll see in time.
Anyway, yeah keep up the good work.
Also, take a look at the gundam wiki. If you guys could do something like that for starwars that would be great. I still do not know what is for what playing it. A detailed wiki would be awesome.
OT: I am trying to look into a way of adding some very light grit to the mod. Right now I am debating about whether or not I should redo the gaw and whitebase(about 2-3 days each) as 2048X2048 with some VERY VERY subtle details added. Oh well, I'll see in time.
Anyway, yeah keep up the good work.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
That tie looks great, warlord :)
As for our differant art styles, I see it as being okay for right now. Afterall, Warlord is working on space-based units such as the tie's. They are affected by more things than just rain and wind. This results in a differant sort of wear and tear. I think the differant styles (in this case) work great :)
As for our differant art styles, I see it as being okay for right now. Afterall, Warlord is working on space-based units such as the tie's. They are affected by more things than just rain and wind. This results in a differant sort of wear and tear. I think the differant styles (in this case) work great :)