The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 49

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

Moderator: Content Developer

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by KDR_11k »

smoth wrote:I guess I ought to spec more starwars I seem to recall only a handful of infantry when I played the old version with the rest being vehicles and weird droids. Then again I played the empire side in the ota version
WZ is making sure the game remains focussed on infantry so other units are pretty rare nowadays.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by smoth »

I need to go spec some starwars games.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by 1v0ry_k1ng »

KDR_11k wrote:
pintle wrote:I play SWIW beta pretty regularly, and have never ever had any confusion as to which are my units and which are an opponents or allies.
That's in part because most matches are imp vs reb though.
its also because we zoom out to use icons for macro
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by pintle »

1v0ry_k1ng wrote:
KDR_11k wrote:
pintle wrote:I play SWIW beta pretty regularly, and have never ever had any confusion as to which are my units and which are an opponents or allies.
That's in part because most matches are imp vs reb though.
its also because we zoom out to use icons for macro
i also play 99% of my games as black
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Image
Click for more images!
This is the Imperial Walker Depot.

Here is where the Imperials order their heaviest weapons, which are ordered from an orbiting Star Destroyer (or other support ship). Once the shield-lock has been opened (this protects the sensitive interior from the heatwave of the reentry thrusters of the theta shuttle), the Theta shuttle drops off the requested unit. Finally, the Depot puts some finishing touches to the requested walker in order to prepare it for the planets environment, and then the Depot opens it's doors and releases the unit ready for action.

This structure allows the Imperials to access a range of bipedal and quadrupedal walkers that give them excellent options for strategic deployment, ranging from fast assault walkers like the ATAR, to support walkers like the ATAA, all the way up to big heavy hitters like the ATST.

Model/Texture by me
User avatar
TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by TheBigPK »

:shock: :shock: :shock: :shock: :shock: :shock:
very cool!
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by SeanHeron »

Frigging sweet! Your visuals are way impressive, better take a closer look at your game :) (though I won't be beta-testing I don't think).
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Dragon45 »

maek gaem phun
maek gaem finishe
visuals iz tertiary
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

I disagree DM, while we're committed to making a fun game, making an ugly game that is finely balanced will only appeal to the elite(ist?) gamers of Spring, which really narrows down our potential playgroup to a handful of people.

Producing a game that is both good looking and fun to play means that we can appeal to a far wider audience, especially as we have the star wars name to our game.

Only people who already play spring will really say 'This game looks like crap but I'll give it a go... hey wow, this is fun to play, I'll keep playing'. Most people who have never heard of Spring before (which we are hoping to be our main potential audience) will rather say 'hey, this game looks great and it's free, I'll give it a go... hey wow this is fun to play, I'll keep playing'.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by smoth »

Dragon45 wrote:maek gaem phun
No, we all want to make dull games and make them as painful as possible.
Dragon45 wrote:maek gaem finishe
Getting art done is part of finishing, they have been doing playtesting as they work on art also.
Dragon45 wrote:visuals iz tertiary
see above.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Argh »

Besides which, making stuff pretty is WZ's job as part of the team. It's entirely appropriate to be concerned with that.

BTW, WZ, that looks fabulous, great job.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Gota »

The star wars universe doesn't deserve this game...
User avatar
thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by thesleepless »

Gota wrote:The star wars universe doesn't deserve this game...
wow, i think that's the first time i think anyone can agree with you gota =p
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Thanks guys, I appreciate the kind comments.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Noruas »

Image

You deserve it buddy.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Gota »

cross-eyed D:
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by bobthedinosaur »

wharer all dem klingon women folk?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by rattle »

they've been claimed by horny islamists

Zsinj: how did you do the transparent shield on top of the facility? Did you change the blend mode with Lua?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Gnomre »

CEG
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by hrmph »

Everything looks great. Professional quality all the way - more so than the actually licensed star wars rts games in fact! /brownnose but really, it is true.
Post Reply

Return to “Star Wars: Imperial Winter”