The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
*cough* some of us don't have dirty and muddy textures*cough*SinbadEV wrote: I've noticed that about a lot of the s3o models so far... it's gonna take a while for most of us to get used to the idea of UVmappering
http://cs.selu.edu/~ssmith/spring/screen010.jpg
well i mean the dirt was over a lot of the starfighters, but they also had the occasional really shiny spot.
Look at Rogue Squadron games (GameCube) to see what I mean. They would really just throw off light off parts. The whole starfighter however looks dull grey here -_-
Not that I could do UVTexxing at all ythough
Look at Rogue Squadron games (GameCube) to see what I mean. They would really just throw off light off parts. The whole starfighter however looks dull grey here -_-
Not that I could do UVTexxing at all ythough
Even a green value of 1 will give an area some shininess. Strongly suggest using that on parts of windows, metal parts, etc., for a more realistic feel. And this mod is practically begging for glowmaps on detail areas to bring objects to life- things like a little glow on an R2's "eye" would be a very nice detail.
http://wormhole.tauniverse.com/images/s ... een029.jpg
http://wormhole.tauniverse.com/images/s ... een030.jpg
Toying around with the shininess... the E-Wing and X-Wing have basically the same skin, so they make a nice comparison shot. I might try messing with the glowmap tomorrow, but it's 6 am and it's time to run to bed before Zsinj returns!!
http://wormhole.tauniverse.com/images/s ... een030.jpg
Toying around with the shininess... the E-Wing and X-Wing have basically the same skin, so they make a nice comparison shot. I might try messing with the glowmap tomorrow, but it's 6 am and it's time to run to bed before Zsinj returns!!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Dipping through an atmosphere is enough to burn away dirt and rubbish as long as the ship itself doesnt get singed slightly.
Besides accelerating and maneouvering at those speeds is bound to dislodge dust and dirt.
And I think that the fighters wings are further apart in that shot than in the spring models, but thats because they're meant to open up more to look like that shot when maneouvering and attacking, but keep closed like the model when cruising/moving/not atatcking/landing.
Shall we be seeing blue shields on our droidekas and other assorted energy barriers from the movies?
Besides accelerating and maneouvering at those speeds is bound to dislodge dust and dirt.
And I think that the fighters wings are further apart in that shot than in the spring models, but thats because they're meant to open up more to look like that shot when maneouvering and attacking, but keep closed like the model when cruising/moving/not atatcking/landing.
Shall we be seeing blue shields on our droidekas and other assorted energy barriers from the movies?
Shields dont affect everything.
Also whats to say they dont disable their shields on re-entry or allow the air to pass through?
And how do you explain that a rebel fighter newly built has managed to gain mounds of dirt all over it in the few milliseconds after being built. It'd have to be a scripted thing that fighters get dirtier as time goes by.
Also whats to say they dont disable their shields on re-entry or allow the air to pass through?
And how do you explain that a rebel fighter newly built has managed to gain mounds of dirt all over it in the few milliseconds after being built. It'd have to be a scripted thing that fighters get dirtier as time goes by.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
It's OBVIOUSLY because they didn't build it, they just teleported it to the battlefield from a stash of stolen fighters somewhere. Stolen, USED, dirty, falling apart fighters.AF wrote:And how do you explain that a rebel fighter newly built has managed to gain mounds of dirt all over it in the few milliseconds after being built. It'd have to be a scripted thing that fighters get dirtier as time goes by.
That was what I thought, anyway.
Yeah, it's not like we have any option but to use nanos at this time...
*hint hint nudge nudge*
We've been thinking of various ways to handle building units once we can disable nano effects, though. Some ways include simply having the units "fly" in from "other" bases rather than being built on the spot, or having them shuttled in from orbiting capital ships, or other things like that... at the very least, infantry need handled this way (barracks buildings creating men, even non-visibly, always seemed lame to me. You don't get trained at the battlefield, but having a forward barracks to stay at once you arrive isn't unheard of). We don't want to disable build-assisting though, so we'll need to think of some lame explanation as to why throwing more more con units at a factory will make units arrive faster...
And yeah, droidekas and units like that will have shields now. In fact, we're considering implementing invisible shields on all the aircraft that have them, but we need to playtest that a bit before keeping them. The GUI needs to report how much HP a shield has left...
*hint hint nudge nudge*
We've been thinking of various ways to handle building units once we can disable nano effects, though. Some ways include simply having the units "fly" in from "other" bases rather than being built on the spot, or having them shuttled in from orbiting capital ships, or other things like that... at the very least, infantry need handled this way (barracks buildings creating men, even non-visibly, always seemed lame to me. You don't get trained at the battlefield, but having a forward barracks to stay at once you arrive isn't unheard of). We don't want to disable build-assisting though, so we'll need to think of some lame explanation as to why throwing more more con units at a factory will make units arrive faster...
And yeah, droidekas and units like that will have shields now. In fact, we're considering implementing invisible shields on all the aircraft that have them, but we need to playtest that a bit before keeping them. The GUI needs to report how much HP a shield has left...