How s44 should look. (slow internet warning!)

How s44 should look. (slow internet warning!)

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

How s44 should look. (slow internet warning!)

Post by Beherith »

Image

Image

Image

Image

Image

Image

Image

Credits where credits are due:
Feature placer - smoth
SSMF and grass glsl - Kloot
S44 - the S44 team
Buildpics for my features - Forb
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: How s44 should look. (slow internet warning!)

Post by FLOZi »

<3 :shock: <3
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: How s44 should look. (slow internet warning!)

Post by Jazcash »

What? That's Spring?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: How s44 should look. (slow internet warning!)

Post by SpikedHelmet »

/me shits bricks.

Grass is a little... green. Neon. Bright.
Could also use a bit more detailing on the ground; walkways, "driveways", paths to people's front doors and around buildings, and random carnage created by unsympathetic military types driving over people's lawns and gardens.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: How s44 should look. (slow internet warning!)

Post by SirArtturi »

Pure victory! Seems like some pro magic done here with specular and splatting maps...
A bit of fairyland taste on the scene, but I don't care because it looks so pure...
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: How s44 should look. (slow internet warning!)

Post by Jazcash »

It finally makes me glad S44 units are so small for the first time.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: How s44 should look. (slow internet warning!)

Post by Das Bruce »

That looks amazing but the edges still kill it for me. What sort of control do we have over camera movement/edge rendering atm?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: How s44 should look. (slow internet warning!)

Post by 1v0ry_k1ng »

if we could only get units to not attempt to fire through features we would be onto a mega winner

how is the pathing around that lot ?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: How s44 should look. (slow internet warning!)

Post by Nemo »

IK: that's a really easy change to make. mostly right now they do so in order to allow MGs and such to suppress folks behind features and allow troops to fire effectively back from behind them with a bit of help. mostly it's a holding pattern until we have garrisonable buildings
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: How s44 should look. (slow internet warning!)

Post by hoijui »

+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: How s44 should look. (slow internet warning!)

Post by manolo_ »

hoijui wrote:+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?
yeah that would be cool, also small walls were the soldiers take cover behind and btw awesome pics
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IllvilJa
Posts: 90
Joined: 08 Sep 2008, 00:01

Re: How s44 should look. (slow internet warning!)

Post by IllvilJa »

I DON'T CARE about the fact that the Spring engine's network code is very unsuitable for FPS style of gaming....

I WANT TO RUN FPS AMOK ON THIS MAP!

Just outright unfcuknigbeleivabel! Great job folks!

I'm mighty impressed. Sure, I'm quite easily impressed, but still.

Keep up the good work!
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