The comparative mathematical and absolute complexity of S:44 is not really up to debate. I wouldn't say 1v0ry is unbiased, but he is quite impartial in his critique or defense of just about everything which he feels with confidence he can prevail in the discussion of.
Sure he's trying to be impartial, doesnt mean he's right though.
Surely its up for debate, but pretty pointless debate at that.
On the "Strategy" discussion... nothing in RTS occurs at a strategic level. Battles constitute operational engagements with operational stances, and different sectors and clashes can be considered tactical along with the base construction element. "Micromanagement" is task based activity, which is the lowest level of military strategem. We may delve into the strategic realm through a metagame but thus far lack the resources to do so. We've tried to increase the scope of operational and tactical activity with the design of 1944, though tasks remain important.
No, theres a load of strategy in RTS... Its a game not real warfare mind you, so we dont use military definitions of words, but game definitions.
Also your definition of metagame seems a bit unortodox, metagame = the game played outside the actual game, mindgames and such. So its not something game developers can directly influence.