Spring: 1944 "Operation Konstantin" (v0.92) Release
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Its meant for big team games, but yeah, it is a bit excessive. Until then, there is a wide range of command multipliers in modOptions.
Edit: To be more clear - a "very low" command multiplier is 25% of original. Kiev is high, but probably not so high that taking a fourth of it will still be too much.
"Very high" is 2.5x
Edit: To be more clear - a "very low" command multiplier is 25% of original. Kiev is high, but probably not so high that taking a fourth of it will still be too much.
"Very high" is 2.5x
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Do we have a way of changing that setting on the autohost? The vast majority of s44 that I have played recently has been on that host. Perhaps we could use map profiles or something?
4v4 on kiev is still pretty high resources.
4v4 on kiev is still pretty high resources.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
There is a Springie command, something like ![vote]setoption [key] [value] (I don't remember exactly, do !help to make sure).
Although we should probably put the allowed values for each key in the tooltip.
Although we should probably put the allowed values for each key in the tooltip.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
!bset command_mult 0Evil4Zerggin wrote:There is a Springie command, something like ![vote]setoption [key] [value] (I don't remember exactly, do !help to make sure).
Although we should probably put the allowed values for each key in the tooltip.
(for very low)
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
i dl'd it... but it wouldn't work so i went on the forums and got help... i really love the game!
- GBscientist
- Posts: 65
- Joined: 23 Sep 2007, 01:21
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
When playing as the Germans, it is possible to construct a 7.5cm Infantry Support Howitzer. What is this gun for? I can't find it listed in the guides on the Spring 1944 website.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
New release very soon, with planes and other goodies. Stay tuned.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
It's for the same purpose other guns are (US pack howitzer is very much like this one btw). It gives you a bit of ranged firepower, causes some suppression to the enemy inf, and as well it's a (quite limited) anti-tank weapon. AND you get that earlier than other nations because they have to build gun yard to get arty (though specialized guns from the gun yard perform way better than the infantry gun).GBscientist wrote:When playing as the Germans, it is possible to construct a 7.5cm Infantry Support Howitzer. What is this gun for? I can't find it listed in the guides on the Spring 1944 website.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
mostly its for blowing away enemy MG pits, supply depos and AA guns for an early push
also, dont play 1.01, download the latest version from #s44
its _totally_ updated
also, dont play 1.01, download the latest version from #s44
its _totally_ updated