Spring: 1944 "Operation Konstantin" (v0.92) Release - Page 3

Spring: 1944 "Operation Konstantin" (v0.92) Release

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Nemo »

Its meant for big team games, but yeah, it is a bit excessive. Until then, there is a wide range of command multipliers in modOptions.

Edit: To be more clear - a "very low" command multiplier is 25% of original. Kiev is high, but probably not so high that taking a fourth of it will still be too much.

"Very high" is 2.5x
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by pintle »

Do we have a way of changing that setting on the autohost? The vast majority of s44 that I have played recently has been on that host. Perhaps we could use map profiles or something?

4v4 on kiev is still pretty high resources.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Evil4Zerggin »

There is a Springie command, something like ![vote]setoption [key] [value] (I don't remember exactly, do !help to make sure).

Although we should probably put the allowed values for each key in the tooltip.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Tobi »

Evil4Zerggin wrote:There is a Springie command, something like ![vote]setoption [key] [value] (I don't remember exactly, do !help to make sure).

Although we should probably put the allowed values for each key in the tooltip.
!bset command_mult 0

(for very low)
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by kburts »

i dl'd it... but it wouldn't work so i went on the forums and got help... i really love the game!
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GBscientist
Posts: 65
Joined: 23 Sep 2007, 01:21

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by GBscientist »

When playing as the Germans, it is possible to construct a 7.5cm Infantry Support Howitzer. What is this gun for? I can't find it listed in the guides on the Spring 1944 website.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Nemo »

New release very soon, with planes and other goodies. Stay tuned.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by yuritch »

GBscientist wrote:When playing as the Germans, it is possible to construct a 7.5cm Infantry Support Howitzer. What is this gun for? I can't find it listed in the guides on the Spring 1944 website.
It's for the same purpose other guns are (US pack howitzer is very much like this one btw). It gives you a bit of ranged firepower, causes some suppression to the enemy inf, and as well it's a (quite limited) anti-tank weapon. AND you get that earlier than other nations because they have to build gun yard to get arty (though specialized guns from the gun yard perform way better than the infantry gun).
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by 1v0ry_k1ng »

mostly its for blowing away enemy MG pits, supply depos and AA guns for an early push

also, dont play 1.01, download the latest version from #s44
its _totally_ updated
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