Spring: 1944 "Operation Konstantin" (v0.92) Release

Spring: 1944 "Operation Konstantin" (v0.92) Release

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by SpikedHelmet »

Image

Yeah, that's right, I even made a custom header for it, too. See the little "v0.92" there? Cute, eh?

Anyway, Click the banner to head to our Downloads page, or just SpringDownload/torrent/whateva.

Changelog here.

We've also created an installer which includes Spring, Spring: 1944 modfile and maps, and SpringLobby, for dissemination to the world at large.

Discuss.
Last edited by SpikedHelmet on 05 Feb 2009, 16:12, edited 2 times in total.
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Anarchid »

This account has exceeded it's CPU Quota
Existence of a slashdot-effect iterates more weight to the need for moar "major-game news on the frontpage".
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Felix the Cat »

I'll be bitching at our webhost in the near future about the CPU bit. I paid for business-grade web hosting, and spring1944.com is a relatively tiny site in terms of traffic, size, and complexity... so we shouldn't be having problems.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Kixxe »

Yay, regular updating is awesome. :D

Keep up the good work.

Planes soon?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by SpikedHelmet »

Yep.
Mr. Coffee
Posts: 2
Joined: 08 Feb 2009, 05:52

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Mr. Coffee »

Its not World War Two until random pianos are in the streets.

Image
http://i40.tinypic.com/10x8ww5.jpg


Image
http://i39.tinypic.com/afgbpc.jpg
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by MidKnight »

Mr. Coffee wrote:Its not World War Two until random pianos are in the streets.

Image
http://i40.tinypic.com/10x8ww5.jpg


Image
http://i39.tinypic.com/afgbpc.jpg
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Argh »

The piano's classic :-) Does it play random snippets of 1940's music yet?
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Elkvis »

all soldiers in the range of a piano get a moral bonus equal to the number of other soldiers in range.

However, they also get a similar penalty in spotting ability
Mr. Coffee
Posts: 2
Joined: 08 Feb 2009, 05:52

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Mr. Coffee »

Argh wrote:The piano's classic :-) Does it play random snippets of 1940's music yet?
It all depends on the musical skill of the GI playing.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by KDR_11k »

Needs Piano drop airstrike.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by manolo_ »

i want a chicken mod for s44 with zombies :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Guessmyname »

I want to merge it with that insect mod in development. Red Alert's Ant missions? Eat your bleeding heart out!
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by SinbadEV »

manolo_ wrote:i want a chicken mod for s44 with zombies :)
Zombie Chickens!
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by Elkvis »

Oh, for the love of all that is holy... you need to make a zombie faction.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by SpikedHelmet »

LOL! Ironically we've already been planning to have "Zombie Robot Nazi Defense" mode (a la Chicken Defense) which will feature waves of zombies and robot Nazis (with the final boss being Mecha-Hitler).

Planned for inclusion is a Zombie Nazi wielding an MG42 in each hand, 7 foot tall blond, naked Aryans who run around punching things, and more!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by smoth »

need a modeler for robot hitler?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by SpikedHelmet »

Yes!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by smoth »

any limits on poly count, texture space, technology has to be "desiel punk" etc?
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Post by chillaaa »

Wolfenstein style acks required for defense mod.
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