Limit D-Gun range
Moderator: Content Developer
Limit D-Gun range
What is the setting name, i.e !set ???
I tried to use
!list settings all
but it didn't show it
I almost lost my commander the other day because of this setting.
My commander was attacked by few enemy warriors and it almost got killed.
I was lucky the enemy didn't make a line formation with the warriors, I would had no chance.
Also, it was very confusing, I had just dgun'ed few moments ago (when I was outside of enemy's start box) and it wasn't working anymore.
Crippling the commander in this way is a serious and bad change.
It reminds me of times where some hosts had air or buzzsaw\vulcan disabled. It makes no sense.
I don't think I will ever play small team games with this setting on.
I know this is an attempt to solve commander drop but I think it's a bad solution.
Instead, how about:
whenever an enemy commander is approaching, if I have a radar and AA range for both is increased by 25% (which is huge on some maps).
By 'approaching' I mean the enemy's transporter has the move target within the radar's increased range.
Or something similar to this idea.
I tried to use
!list settings all
but it didn't show it
I almost lost my commander the other day because of this setting.
My commander was attacked by few enemy warriors and it almost got killed.
I was lucky the enemy didn't make a line formation with the warriors, I would had no chance.
Also, it was very confusing, I had just dgun'ed few moments ago (when I was outside of enemy's start box) and it wasn't working anymore.
Crippling the commander in this way is a serious and bad change.
It reminds me of times where some hosts had air or buzzsaw\vulcan disabled. It makes no sense.
I don't think I will ever play small team games with this setting on.
I know this is an attempt to solve commander drop but I think it's a bad solution.
Instead, how about:
whenever an enemy commander is approaching, if I have a radar and AA range for both is increased by 25% (which is huge on some maps).
By 'approaching' I mean the enemy's transporter has the move target within the radar's increased range.
Or something similar to this idea.
Re: Limit D-Gun range
Here's another similar scenario with mine which just happened
http://replays.springrts.com/replay/f7d ... c1cdf4421/
Some time in the game (around minute 20 or so) klap realizes he cannot dgun :)
http://replays.springrts.com/replay/f7d ... c1cdf4421/
Some time in the game (around minute 20 or so) klap realizes he cannot dgun :)
Re: Limit D-Gun range
watched replay. He discovered dgun limit from 9 to 10 min
I never played with that option but I dislike it too
I never played with that option but I dislike it too
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Re: Limit D-Gun range
It was introduced as an mod option. Don't know how to disable it host-side though.. Who knows the command?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Limit D-Gun range
Question: How is that warp effect for the D-Gun archieved?
I looked into the Lups manager and into the D-Gun Weapon definition and still dont have a clue..
I looked into the Lups manager and into the D-Gun Weapon definition and still dont have a clue..
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Limit D-Gun range
Pica, if you mean the DGun visual effect, I think its hardcoded in the engine and I have no clue either!
As to the Limit DGun modoption, I won't judge it on basis of "stupidly" losing coms due to no DGun after walking over the line. I don't think thats a steep learning curve. I'd rather wait a see it played for a while (its current incarnation has been inside BA since 6+ months ago, but only saw it used recently) before I judge it.
As to the Limit DGun modoption, I won't judge it on basis of "stupidly" losing coms due to no DGun after walking over the line. I don't think thats a steep learning curve. I'd rather wait a see it played for a while (its current incarnation has been inside BA since 6+ months ago, but only saw it used recently) before I judge it.
Re: Limit D-Gun range
Maybe having a visual indication that d-gun is disabled (such as a ( / ) over comm right arm or something) would help with the issue of finding out too late you stepped out of d-gun range?
Re: Limit D-Gun range
Its very very good.
Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle. AND should not be applied to a commander that walks to enemy line.
Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle. AND should not be applied to a commander that walks to enemy line.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Limit D-Gun range
There is already a line drawn on the map. I did plan to add some extra visual indication when dgun was selected but not viable but didn't get around to it.Maybe having a visual indication that d-gun is disabled
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Re: Limit D-Gun range
I dislike the solution altogether but this
would be only fair. After all, wasn't the justification that the combomb 'weapon' was too powerful to have right from the start?Kapytii wrote:Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle.
Re: Limit D-Gun range
https://www.youtube.com/watch?v=fsC0cwb ... WR-Y08AsGASilentwings wrote:Pica, if you mean the DGun visual effect, I think its hardcoded in the engine and I have no clue either!
As to the Limit DGun modoption, I won't judge it on basis of "stupidly" losing coms due to no DGun after walking over the line. I don't think thats a steep learning curve. I'd rather wait a see it played for a while (its current incarnation has been inside BA since 6+ months ago, but only saw it used recently) before I judge it.
So this is really hardcoded into the engine?
PS: I tried setting my strider weapon to d-gun. Result it produces one little fireball that hovers in the air indefinatly. Not the sort of stuff i was looking towards.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Limit D-Gun range
No - some version of Limit Dgun range has always been available, but the reason the current incarnation exists is that the old one which comes in basecontent can't handle non-square maps well so (about 6 months ago) I rewrote it with one that could be used for anything.klapmongool wrote:the combomb 'weapon' was too powerful to have right from the start?
I dislike the "remove after x minutes" option (which afaik has never existed) & related variants because it would have very different effects on different maps / gametypes.
Yep, as far as I know that dgun fireball effect is created by the engine. If your epic skillz can recreate it gameside somehow then I would love to know how :)Pica wrote:So this is really hardcoded into the engine?
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Re: Limit D-Gun range
Actually I had to remind people on these forums that there used to be a dgun limit option in the past. We played BA for years without it. As far as I understood from you in lobby you weren't aware of that either. In that light it does not seem plausible that the reason you made the new one was because the old one couldn't handle non square maps. Also, there being a deprecated option in the past is no reason to implement it now.Silentwings wrote:No - some version of Limit Dgun range has always been available, but the reason the current incarnation exists is that the old one which comes in basecontent can't handle non-square maps well so (about 6 months ago) I rewrote it with one that could be used for anything.klapmongool wrote:the combomb 'weapon' was too powerful to have right from the start?
I dislike the "remove after x minutes" option (which afaik has never existed) & related variants because it would have very different effects on different maps / gametypes.
Anyway.
@CarRepairer: I don't know how to access that menu. Do you (or anyone else) happen to know a ! command for it?
Last edited by klapmongool on 20 May 2014, 07:43, edited 1 time in total.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Limit D-Gun range
The 'old' version was never deprecated or removed, it was present up until the moment that I reworked it into the new version. Moreover your "now" was (iirc) over half a year ago. I've always known it was there & I've no memory/chatlog of a conversation with you about it, although I do have too many conversations to remember them all.As far as I understood from you in lobby you weren't aware of that either. ... Also, there being a deprecated option in the past is no reason to implement it now.
That's a sad statement based on an incorrect assumption. In fact, the new version (in both of its modes, on any sane map) results in Dgun being denied in a smaller region of the map than the old one did.In that light it does not seem plausible that the reason you made the new one was ...
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Re: Limit D-Gun range
I guess we both remember different histories.
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: Limit D-Gun range
klapmongool, I was showing off that weblobby has the functionality to control SPADS (and Springie) mod options with a dialog. The benefit of which is you don't have to search or memorize commands in the !help nor enter them on the command line.
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Re: Limit D-Gun range
Showing off weblobby huh I guess it does deserve it. Not bad at all.CarRepairer wrote:klapmongool, I was showing off that weblobby has the functionality to control SPADS (and Springie) mod options with a dialog. The benefit of which is you don't have to search or memorize commands in the !help nor enter them on the command line.
Well, I'm sticking to TASclient (it has been getting multiple updates past month) so I guess I have to !command
Nixtux gave me a pretty link for this: http://imolarpg.dyndns.org/trac/balates ... ptions.lua
Re: Limit D-Gun range
???
There is a tab in tasclient with modptions. It should be there, just select it from there.
There is a tab in tasclient with modptions. It should be there, just select it from there.
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Re: Limit D-Gun range
Yes, that tab is in. But I cannot change anything there. Got 'Bot admin' status on the host. I guess you have to actually own the host for that to work?Jools wrote:???
There is a tab in tasclient with modptions. It should be there, just select it from there.
The '?' (information button does provide information on what it does and what the settings are (Off, Start points, Start boxes) but does NOT provide the command itself. (Which is !limitdgun for those who didn't follow the link)