BA 7.99 Released!
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
BA 7.99 Released!
Changelog for 7.95 -> 7.99
> Added widget that Sets Target for each attack command (default off)
> Reduced debris damage
> Replaced Prevent Draw modoption with Prevent Combomb modoption (default off)
> Dead allyteams start points/boxes are removed from Limit Dgun list
> Fixed FFA mode not removing afk players
> Fixed ready button sometimes reappearing
> Fixed Attack/Move notifications showing for specs
> Fixed mobile antinukes not reaching the edge of their range
> Reduced Bantha selfd & death explosions
> Reduced Tac Nuke range
> Integrated ready states into Adv Pl List
> Fixed Custom Formations not reverting to default command after line command
> Fixed mobile antinukes trying to attack
Changelog for 7.94 -> 7.95
> Added new FFA startpoint mode (see http://springrts.com/phpbb/viewtopic.php?f=44&t=31849)
> Different death messages for teams/allyteams
> Added basic keybind info to Newbie Placer message
> Cleaned up mouse drag commands in Custom Formations:
-> To give a line command: select command, right click & drag
-> To give a area command: select command, left click and drag
-> To area attack (bombers etc only): press a, press alt, left click and drag
> Fixed Arm Medium Mine not exploding
> Fixed Anti-nuke not reaching the edge of their range
> Reduced Leveller damage per shot
> Reduced EMP launcher stockpiletime (65s) and paralysertime (35s), slightly increased area of effect
> Increased freaker death explosion, reduced workertime and handling
> Anti-air will preferentially not target Fink and Peeper
~ Bluestone, BrainDamage, Nixtux, Beherith
Download Here
http://springfiles.com/spring/games/bal ... ilation-46
> Added widget that Sets Target for each attack command (default off)
> Reduced debris damage
> Replaced Prevent Draw modoption with Prevent Combomb modoption (default off)
> Dead allyteams start points/boxes are removed from Limit Dgun list
> Fixed FFA mode not removing afk players
> Fixed ready button sometimes reappearing
> Fixed Attack/Move notifications showing for specs
> Fixed mobile antinukes not reaching the edge of their range
> Reduced Bantha selfd & death explosions
> Reduced Tac Nuke range
> Integrated ready states into Adv Pl List
> Fixed Custom Formations not reverting to default command after line command
> Fixed mobile antinukes trying to attack
Changelog for 7.94 -> 7.95
> Added new FFA startpoint mode (see http://springrts.com/phpbb/viewtopic.php?f=44&t=31849)
> Different death messages for teams/allyteams
> Added basic keybind info to Newbie Placer message
> Cleaned up mouse drag commands in Custom Formations:
-> To give a line command: select command, right click & drag
-> To give a area command: select command, left click and drag
-> To area attack (bombers etc only): press a, press alt, left click and drag
> Fixed Arm Medium Mine not exploding
> Fixed Anti-nuke not reaching the edge of their range
> Reduced Leveller damage per shot
> Reduced EMP launcher stockpiletime (65s) and paralysertime (35s), slightly increased area of effect
> Increased freaker death explosion, reduced workertime and handling
> Anti-air will preferentially not target Fink and Peeper
~ Bluestone, BrainDamage, Nixtux, Beherith
Download Here
http://springfiles.com/spring/games/bal ... ilation-46
Re: BA 7.95 Released!
Thanks for the fixes, especially the customformations ones, I was always confused on when I needed to hold right-click or alt or space to get the proper command done.
Re: BA 7.95 Released!
I would like to express my discontent regarding the changes involving the ARM EMP Launcher.
I feel that, given the overall weakness of ARM relative to CORE and the fact that the CORE Tactical Nuke is used much more often to greater devastating effect, this change in balance will further the process of stripping away the last few remaining advantages ARM has over CORE.
Beherith is fond of knobs.
I feel that, given the overall weakness of ARM relative to CORE and the fact that the CORE Tactical Nuke is used much more often to greater devastating effect, this change in balance will further the process of stripping away the last few remaining advantages ARM has over CORE.
Beherith is fond of knobs.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
You didn't mention why you thought the change would make emp launchers less effective.
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.95 Released!
Good job, thanks!
EMP seems better this way? Even easier to emp groups of units. 35s should be long enough for most purposes anyway.
EMP seems better this way? Even easier to emp groups of units. 35s should be long enough for most purposes anyway.
Re: BA 7.95 Released!
How much dps leveler lost ?
Does that mean impulse vs t2 unit is back ?
Does that mean impulse vs t2 unit is back ?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
Impulse is independent of damage per shot. For the full changelog you can always see http://imolarpg.dyndns.org/trac/balatest/timeline.
Re: BA 7.95 Released!
Why patrol and fight commands stay? I select units and tell them to patrol, I have to use right mouse for that, ok fine, but then when I have drawn a line for them, the order still is at the cursor, aww man. I have to use left mouse to cancel it? This is gonna wear my mouse down fast. But this is just a test, right?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
It will be fixed soon, in the next release: http://imolarpg.dyndns.org/trac/balatest/changeset/2294. (Until then, easiest way to revert to default order is press escape.)
Re: BA 7.95 Released!
Cool! I hate this shift+right click thing
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
What Kapytii said is not related to needing to press shift to queue orders.
Re: BA 7.95 Released!
I am talking about canceling cursor mode. When you queue orders for example. You suggested me "shift + right click" when we were discussing that behaviour in spec chat. This is the same issue
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
It's not what I understood you to say - you told me that it wasn't possible to queue line commands for multiple order types (and, as I said back, it is, you just hold shift). But feel free to explain your issue again if you think otherwise.
Re: BA 7.95 Released!
it was impossible for me because previous command was still active (cursor mode) and I had no idea how to cancel it Now I am happy that this issue will be fixed.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.95 Released!
Updated to 7.98 with minor fixes.
If you use your own playerlist widget then you will need to get whoever authors your widget to update it - the engines list of 'ready/unready' players must now integrated into the playerlist (and will not show).
Info for any lua devs: there are GameRulesParams and Script.LuaUI callins for LuaUI to recieve players ready states,
http://imolarpg.dyndns.org/trac/balates ... n.lua#L224
http://imolarpg.dyndns.org/trac/balates ... t.lua#L476
http://imolarpg.dyndns.org/trac/balates ... .lua#L1304
If you use your own playerlist widget then you will need to get whoever authors your widget to update it - the engines list of 'ready/unready' players must now integrated into the playerlist (and will not show).
Info for any lua devs: there are GameRulesParams and Script.LuaUI callins for LuaUI to recieve players ready states,
http://imolarpg.dyndns.org/trac/balates ... n.lua#L224
http://imolarpg.dyndns.org/trac/balates ... t.lua#L476
http://imolarpg.dyndns.org/trac/balates ... .lua#L1304
Re: BA 7.98 Released!
I love these adv player list changes! Good Job!
Re: BA 7.98 Released!
Now the ready button in game is so small. Next time, maybe make it grow bigger and bigger after x time of waiting, so unready people notice it :) Add some flashing and sounds too, rainbow colors and pew pews.
Re: BA 7.98 Released!
+1Kapytii wrote:ready button == website button from the 80s
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.98 Released!
I won't put any effort into things like that since they'll get replaced with nice chili stuff in bar. So for now, enjoy the 80s.ready button == website button from the 80s