BA 7.90 Released!
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
BA 7.90 Released!
Changelog for 7.89 -> 7.90
> Fixed Initial Queue
> Increased Buzzsaw/Vulcan buildtime, e per shot
> Spies can reclaim, when cloaked default action is move
> Hid player/spec quit messages after game over
Changelog for 7.86 -> 7.89
> Fixed player 0 not recieving some awards
> Effectiveness award requires greater than average damage dealt
> Made Team Platter less annoying
> Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
> Remade Eradicator/Chainsaw weapon
> Fixed error spam from prevent_sliding
> Ally Cursors doesn't show idle cursors
> Fixed Ally Cursors spec colour
> Fixed ComGate
> Fixed Commandos mine detonation
> Fixed Depthcharge Launcher firing at land
> Fixed rez progress bars sometimes not showing
Changelog for 7.84 -> 7.86
> Awards are passed to the replay site
> Tidied up modoptions
> Limit Dgun Range now prevents dgunning within enemy startboxes
> Made Armageddon Mode more fun; only the immobile units explode
> NoCloseSpawns doesn't affect cooped players
> Fixed NoCloseSpawns sometimes preventing ok startpoints
> Added widget to show comblast and Dgun range (default disabled)
> Death messages show in white
> Hid superfluous connection/quit messages in Red Console
> Fixed not being able to toggle specs in AdvPlList
> Hotfix for non-waterweapons trying to shoot underwater in 95.0
> Fixed battlesubs ignoring orders while attacking
> Fixed rez subs often not being hit
> Torpedos won't fire at floating mines
> Increased build time of Commandos mines slightly
> Nanos default to passive
~ Bluestone, Beherith, Nixtux, BrainDamage, DeadNightWarrior
Download Here
http://springfiles.com/spring/games/bal ... ilation-44
> Fixed Initial Queue
> Increased Buzzsaw/Vulcan buildtime, e per shot
> Spies can reclaim, when cloaked default action is move
> Hid player/spec quit messages after game over
Changelog for 7.86 -> 7.89
> Fixed player 0 not recieving some awards
> Effectiveness award requires greater than average damage dealt
> Made Team Platter less annoying
> Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
> Remade Eradicator/Chainsaw weapon
> Fixed error spam from prevent_sliding
> Ally Cursors doesn't show idle cursors
> Fixed Ally Cursors spec colour
> Fixed ComGate
> Fixed Commandos mine detonation
> Fixed Depthcharge Launcher firing at land
> Fixed rez progress bars sometimes not showing
Changelog for 7.84 -> 7.86
> Awards are passed to the replay site
> Tidied up modoptions
> Limit Dgun Range now prevents dgunning within enemy startboxes
> Made Armageddon Mode more fun; only the immobile units explode
> NoCloseSpawns doesn't affect cooped players
> Fixed NoCloseSpawns sometimes preventing ok startpoints
> Added widget to show comblast and Dgun range (default disabled)
> Death messages show in white
> Hid superfluous connection/quit messages in Red Console
> Fixed not being able to toggle specs in AdvPlList
> Hotfix for non-waterweapons trying to shoot underwater in 95.0
> Fixed battlesubs ignoring orders while attacking
> Fixed rez subs often not being hit
> Torpedos won't fire at floating mines
> Increased build time of Commandos mines slightly
> Nanos default to passive
~ Bluestone, Beherith, Nixtux, BrainDamage, DeadNightWarrior
Download Here
http://springfiles.com/spring/games/bal ... ilation-44
Re: BA 7.86 Released!
is it a bug that anemone can shoot at land units? if not, its imo the best t1 defence building...
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.86 Released!
Great, thanks for all the work! Some minor remarks:
> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.
> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit. I noticed it only yesterday so didn't get around to reporting. Will keep that in mind next time playing :)
> Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.
> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit. I noticed it only yesterday so didn't get around to reporting. Will keep that in mind next time playing :)
> Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.86 Released!
Yes, fixed in svn.is it a bug that anemone can shoot at land units?
If there ever was a timer then it's long enough ago that I don't remember There is no timer on it now.Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
Was never reported & I never saw it either, so idk; I suspect that what was changed here would help a little.> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit.
It's not broken, nor was it fixed.> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.
If that's a bug report... more info please... ?awards are poorly chosen
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.86 Released!
The awards don't reflect what happened in the game. The player(s) deciding the game often don't get an award while players who barely played do. I think that makes em broken. I know it is hard to measure properly though..Silentwings wrote:If that's a bug report... more info please... ?awards are poorly chosen
Re: BA 7.86 Released!
I was a spec and I got this error:
[f=0037269] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
I propose to add: most commanders killer award :-D for fun
[f=0037269] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
I propose to add: most commanders killer award :-D for fun
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.86 Released!
That one is a rare-ish but ancient error - afaik no one has ever tracked it down.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.88 Released!
Released BA 7.88 with some minor fixes.
Split out discussion of BA awards to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=31285
Split out discussion of BA awards to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=31285
Re: BA 7.88 Released!
Anyone else saw the effect that com is kind of stealthy cloaked? Happened to me and some friends this evening (first try of 7.88).
Com looks cloaked (even if it's not) and at least in two occasions enemy com wasn't seen at all (even no radar blip) while in full radar coverage and close to other units - all the time happily dgunning ... super-weapon
Com looks cloaked (even if it's not) and at least in two occasions enemy com wasn't seen at all (even no radar blip) while in full radar coverage and close to other units - all the time happily dgunning ... super-weapon
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.88 Released!
link to replay, and what time + location?
Re: BA 7.88 Released!
Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster - as luck is, the one I usually use has right now a downtime, too -
... or I'll remember my password
Anyway: the cloaked look was there for all of us in all games right from the start. During the replay the com is visible but also with the cloaked look.
We tried 7.84 for one game in-between and there everything worked normal.
Will upload a replay tomorrow to a free file hoster - as luck is, the one I usually use has right now a downtime, too -
... or I'll remember my password
Anyway: the cloaked look was there for all of us in all games right from the start. During the replay the com is visible but also with the cloaked look.
We tried 7.84 for one game in-between and there everything worked normal.
Re: BA 7.88 Released!
gotta say, I was dicking around in ba, I like a lot of your improvements guys but I find the selection blinking on the cursor annoying as fuck.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.88 Released!
I'm not sure what you mean by this?the selection blinking on the cursor
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.88 Released!
Don't worry, I found the bug :)qray wrote:Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster
Re: BA 7.88 Released!
The team platters blinking.Silentwings wrote:I'm not sure what you mean by this?the selection blinking on the cursor
Re: BA 7.88 Released!
Wow, that's fast! Best service in town!Silentwings wrote:Don't worry, I found the bug :)
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.90 Released!
Made 7.90 with some more bug fixes.
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: BA 7.89 Released!
Nice Job!
Good to see the awards fix and adjustment.
Curious to see what you did to the Eradicator/Chainsaw! Ground AA (imho) is getting better (not op) the past few patches! Loving it!
Good to see the awards fix and adjustment.
Curious to see what you did to the Eradicator/Chainsaw! Ground AA (imho) is getting better (not op) the past few patches! Loving it!
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.89 Released!
It's hard to describe clearly, best to test it out They now fire a slow-ish burst of four misiles, one burst every 1.6 secs. The missiles can chase enemy aircraft and each one can aim at a different aircraft if it wants too. The missiles start slow and accelerate as they lock onto their target. They still have a pretty large range, good hp and keep their resistance to getting bombed, so one thing I hope they can do is gradually mop up groups of bombers which are trying to kill multiple bases in succession.