BA 7.90 Released!

BA 7.90 Released!

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

BA 7.90 Released!

Post by Silentwings »

Changelog for 7.89 -> 7.90

> Fixed Initial Queue
> Increased Buzzsaw/Vulcan buildtime, e per shot
> Spies can reclaim, when cloaked default action is move
> Hid player/spec quit messages after game over

Changelog for 7.86 -> 7.89

> Fixed player 0 not recieving some awards
> Effectiveness award requires greater than average damage dealt
> Made Team Platter less annoying
> Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
> Remade Eradicator/Chainsaw weapon
> Fixed error spam from prevent_sliding
> Ally Cursors doesn't show idle cursors
> Fixed Ally Cursors spec colour
> Fixed ComGate
> Fixed Commandos mine detonation
> Fixed Depthcharge Launcher firing at land
> Fixed rez progress bars sometimes not showing

Changelog for 7.84 -> 7.86

> Awards are passed to the replay site
> Tidied up modoptions
> Limit Dgun Range now prevents dgunning within enemy startboxes
> Made Armageddon Mode more fun; only the immobile units explode
> NoCloseSpawns doesn't affect cooped players
> Fixed NoCloseSpawns sometimes preventing ok startpoints
> Added widget to show comblast and Dgun range (default disabled)
> Death messages show in white
> Hid superfluous connection/quit messages in Red Console
> Fixed not being able to toggle specs in AdvPlList
> Hotfix for non-waterweapons trying to shoot underwater in 95.0
> Fixed battlesubs ignoring orders while attacking
> Fixed rez subs often not being hit
> Torpedos won't fire at floating mines
> Increased build time of Commandos mines slightly
> Nanos default to passive

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 7.86 Released!

Post by abma »

is it a bug that anemone can shoot at land units? if not, its imo the best t1 defence building...
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.86 Released!

Post by klapmongool »

Great, thanks for all the work! Some minor remarks:

> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.

> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit. I noticed it only yesterday so didn't get around to reporting. Will keep that in mind next time playing :)

> Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.86 Released!

Post by Silentwings »

is it a bug that anemone can shoot at land units?
Yes, fixed in svn.
Limit Dgun Range now prevents dgunning within enemy startboxes <- I remember that there used to be a timer on that. Is this for the entire game now?
If there ever was a timer then it's long enough ago that I don't remember ;) There is no timer on it now.
> Fixed rez subs often not being hit <- I'm curious to see if this also fixes t1 subs not getting hit.
Was never reported & I never saw it either, so idk; I suspect that what was changed here would help a little.
> Awards are passed to the replay site <- awards are poorly chosen so I wouldn't give them more attention before fixing that.
It's not broken, nor was it fixed.
awards are poorly chosen
If that's a bug report... more info please... ?
klapmongool
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Joined: 13 Aug 2007, 13:19

Re: BA 7.86 Released!

Post by klapmongool »

Silentwings wrote:
awards are poorly chosen
If that's a bug report... more info please... ?
The awards don't reflect what happened in the game. The player(s) deciding the game often don't get an award while players who barely played do. I think that makes em broken. I know it is hard to measure properly though..
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.86 Released!

Post by jamerlan »

I was a spec and I got this error:

[f=0037269] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)

I propose to add: most commanders killer award :-D for fun
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Silentwings
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Re: BA 7.86 Released!

Post by Silentwings »

That one is a rare-ish but ancient error - afaik no one has ever tracked it down.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.88 Released!

Post by Silentwings »

Released BA 7.88 with some minor fixes.

Split out discussion of BA awards to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=31285
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.88 Released!

Post by qray »

Anyone else saw the effect that com is kind of stealthy cloaked? Happened to me and some friends this evening (first try of 7.88).

Com looks cloaked (even if it's not) and at least in two occasions enemy com wasn't seen at all (even no radar blip) while in full radar coverage and close to other units - all the time happily dgunning ... super-weapon :shock:
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.88 Released!

Post by Silentwings »

link to replay, and what time + location?
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.88 Released!

Post by qray »

Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster - as luck is, the one I usually use has right now a downtime, too -
... or I'll remember my password :wink:

Anyway: the cloaked look was there for all of us in all games right from the start. During the replay the com is visible but also with the cloaked look.

We tried 7.84 for one game in-between and there everything worked normal.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA 7.88 Released!

Post by smoth »

gotta say, I was dicking around in ba, I like a lot of your improvements guys but I find the selection blinking on the cursor annoying as fuck.
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Silentwings
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Re: BA 7.88 Released!

Post by Silentwings »

the selection blinking on the cursor
I'm not sure what you mean by this?
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.88 Released!

Post by Silentwings »

qray wrote:Forgot my lobby passwd, so cannot use replay site ATM.
Will upload a replay tomorrow to a free file hoster
Don't worry, I found the bug :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA 7.88 Released!

Post by smoth »

Silentwings wrote:
the selection blinking on the cursor
I'm not sure what you mean by this?
The team platters blinking.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.88 Released!

Post by qray »

Silentwings wrote:Don't worry, I found the bug :)
Wow, that's fast! Best service in town! :-)
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.90 Released!

Post by Silentwings »

Made 7.90 with some more bug fixes.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA 7.89 Released!

Post by klapmongool »

Nice Job!

Good to see the awards fix and adjustment.

Curious to see what you did to the Eradicator/Chainsaw! Ground AA (imho) is getting better (not op) the past few patches! Loving it!
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.89 Released!

Post by Silentwings »

It's hard to describe clearly, best to test it out ;) They now fire a slow-ish burst of four misiles, one burst every 1.6 secs. The missiles can chase enemy aircraft and each one can aim at a different aircraft if it wants too. The missiles start slow and accelerate as they lock onto their target. They still have a pretty large range, good hp and keep their resistance to getting bombed, so one thing I hope they can do is gradually mop up groups of bombers which are trying to kill multiple bases in succession.
floppy1356
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Joined: 08 Nov 2013, 23:00

Re: BA 7.90 Released!

Post by floppy1356 »

Thanks for all the work!
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