default widget put your building in wait when you E-stall
Moderator: Content Developer
default widget put your building in wait when you E-stall
Anyone know the name of that widget ? so I can finally disable it
All my building/unit go on wait when I E-stall and never go back to normal.
I need to reclaim factory cause there is no unwait button. I have been looking for the widget doing that forever and I cannot find it. Since it is quite an unexpected and hard behavior to reproduce. it mostly happen in ffa. When you I am typically with +5kE prod, -10kE drain. Maybe that is a magic number problem somewhere in one of the widget.
I have NO additional widget, just the default BA's
I am using ubuntu 12.04 x64
All my building/unit go on wait when I E-stall and never go back to normal.
I need to reclaim factory cause there is no unwait button. I have been looking for the widget doing that forever and I cannot find it. Since it is quite an unexpected and hard behavior to reproduce. it mostly happen in ffa. When you I am typically with +5kE prod, -10kE drain. Maybe that is a magic number problem somewhere in one of the widget.
I have NO additional widget, just the default BA's
I am using ubuntu 12.04 x64
Re: default widget put your building in wait when you E-stall
LOL.
This is "D-gun unstall" widget.
But you can "unwait" your factory using "wait" button in orders menu (take a look at attached screenshot).
P.S. TY for bug report. I enabled and tested this widget. So this widget set my labs on "wait" too and even after dgun, factory are still on "wait".
This is "D-gun unstall" widget.
But you can "unwait" your factory using "wait" button in orders menu (take a look at attached screenshot).
P.S. TY for bug report. I enabled and tested this widget. So this widget set my labs on "wait" too and even after dgun, factory are still on "wait".
- Attachments
-
- screen00037.png
- (1.71 MiB) Downloaded 3 times
Re: default widget put your building in wait when you E-stall
Do you mean the widget activates even you DO NOT Dgun ?
Re: default widget put your building in wait when you E-stall
No, looks like this widget has bug. It not removes "wait" command from factories after I use d-gun. Even if I deselect my commander - factories are still on wait.albator wrote:Do you mean the widget activates even you DO NOT Dgun ?
I tested it under Fedora 17 linux)
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: default widget put your building in wait when you E-stall
Works fine for me. I am using the attached widget. Please test if it works for you too so I can replace the BA one.
Fun fact: The widget has the exact same name and same description but different authors.
Fun fact: The widget has the exact same name and same description but different authors.
- Attachments
-
- unit_dgun_unstall.lua
- (6.91 KiB) Downloaded 124 times
Re: default widget put your building in wait when you E-stall
Widget that comes with BA is modified version of widget you attached. Actually BA version of widget should be better. For example, in your version functions like "Spring.GetPlayerInfo(MyTeamId)" are not cached like "local GetPlayerInfo = Spring.GetPlayerInfo".very_bad_soldier wrote:Works fine for me. I am using the attached widget. Please test if it works for you too so I can replace the BA one.
Fun fact: The widget has the exact same name and same description but different authors.
I tested your version of widget and it does not work at all. (I put your widget in luaui/widgets of my spring so it overrides BA version). It does not set factories on wait.
Looks like your widget uses old API: "if (UD.TEDClass == "COMMANDER") then"
The same in BA widget: "if UnitDefs[unitDefID].canManualFire then"
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: default widget put your building in wait when you E-stall
Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: default widget put your building in wait when you E-stall
Run a quick diff on them: http://www.quickdiff.com/
Re: default widget put your building in wait when you E-stall
I think I'll still prefer nothing...very_bad_soldier wrote:Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
And put nanos in a ctrl group and it's trivial to wait them anytime.
Re: default widget put your building in wait when you E-stall
Nanos default to passive, and by the time you have lots of nanos, dgun estall is usually not an issue. It is mostly an issue during early game, when energy production and storage are low.
Re: default widget put your building in wait when you E-stall
Looks like last author of current BA implementation is BrainDamage (author = "BD"). I think we need his opinion. Maybe current implementation is better and bug is easy to fix.
My knowlage of lua and spring lua api are not good. So I can't appraise which implementation is better. Working is better then broken ofc, but BD version can has better realization.
My knowlage of lua and spring lua api are not good. So I can't appraise which implementation is better. Working is better then broken ofc, but BD version can has better realization.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: default widget put your building in wait when you E-stall
Trivial? Means 3 extra keypresses in an already micro-critical situation. But of course you are free to just not activate widgets you dont like.Johannes wrote:I think I'll still prefer nothing...very_bad_soldier wrote:Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
And put nanos in a ctrl group and it's trivial to wait them anytime.
And what Behe said, often nanos are not the problem anyway.
Re: default widget put your building in wait when you E-stall
[number] -> w, what 3rd key are you thinking of?
Well, I wish I could properly group the lab without fucking up the groupings of the units it makes though.
Well, I wish I could properly group the lab without fucking up the groupings of the units it makes though.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: default widget put your building in wait when you E-stall
Switching back to com?Johannes wrote:[number] -> w, what 3rd key are you thinking of?
Re: default widget put your building in wait when you E-stall
imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
Re: default widget put your building in wait when you E-stall
Then "pro" players will use such widgets and dgun while noobs will just estall and loose.albator wrote:imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
Re: default widget put your building in wait when you E-stall
"PRO player" dont need autostall Dgun widget.jamerlan wrote:Then "pro" players will use such widgets and dgun while noobs will just estall and loose.albator wrote:imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
And better that than having player raging cause nothing is building anymore
Imo, before caring of pro/noob, better caring of game working properly
Re: default widget put your building in wait when you E-stall
Sure it will be fixed in next version! And thank you for reporting this! But we need to find best solution.albator wrote:Imo, before caring of pro/noob, better caring of game working properly