BAR repo moving + content license - Page 2

BAR repo moving + content license

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: BAR repo moving + content license

Post by very_bad_soldier »

FLOZi wrote:
very_bad_soldier wrote:Seriously, what is goofy about that? How could they include software that permits commercial use? Maybe I do misinterpret that but I consider that to be very reasonable.
Debian specifically DO require included software to be commercially available.
Yes ofc they do. I meant to say "deny" instead of "permit". :oops:
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith »

Mr Bob and pyra have transferred all licenses to me.

Petah, I dont like git, and i think github also only allows open source.

The model source files will also get uploaded into the /etc/artwork folder.

Thank you so much for the modinfo, PM sent.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: BAR repo moving + content license

Post by AF »

Beherith:
  • Github has an SVN backend layer, you don't need a git client to use github, tortoiseSVN will work too
  • You can have an svn repo sync automatically with a git repo, just look at the Wordpress repo on github, it's never more than 10 minutes out of sync with their Core SVN repo
  • The only precondition to licensing github invokes, is that the source is readable since the free repositories are open/public, but ofcourse this does not apply to private repositories. I know many people who use Github for commercial private activities and do not use the front facing public parts
If using svn with github still doesn't float your boat, drop me a PM and I'll set up SVN on my server for you
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith »

Thanks AF, but we already have a working svn/trac set up for BA, I just moved BA into a branch of that.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: BAR repo moving + content license

Post by Forboding Angel »

Beherith wrote:The BAR art content is now under CC BY NC ND 3.0 license. Please ask me if you wish to use any content in the mod.

Also, I'm moving the project off googlecode as they only allow CC BY SA licenses for content. Stay tuned for more 8)
Behe, they allow custom licensing. You can use whatever license you want with google code.
User avatar
liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BAR repo moving + content license

Post by liamdawe »

Is this project still progressing?
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: BAR repo moving + content license

Post by FireStorm_ »

Yes :-) , (almost) every day.

I'm currently not sure where Beherith is the last few days, project leader for all intents and purposes, but I personally (among a few others) am still busy making new models. Apart from that lots of people work on and develop many different aspects of the project.

Check the progression here
User avatar
very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: BAR repo moving + content license

Post by very_bad_soldier »

Is all the stuff hosted exclusively on Behe's home PC? Maybe it should be hosted on a more open platform to reduce the risk of the "bus factor" then.
User avatar
liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BAR repo moving + content license

Post by liamdawe »

FireStorm_ wrote:Yes :-) , (almost) every day.

I'm currently not sure where Beherith is the last few days, project leader for all intents and purposes, but I personally (among a few others) am still busy making new models. Apart from that lots of people work on and develop many different aspects of the project.

Check the progression here
The problem with that is it's not very friendly I can't tell what is for BA and what is for BAR.

Looks like it gets a fair amount of spam on it as well.

Man I wish you guys used github so much more use friendly.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: BAR repo moving + content license

Post by gajop »

liamdawe wrote: The problem with that is it's not very friendly I can't tell what is for BA and what is for BAR.

Looks like it gets a fair amount of spam on it as well.

Man I wish you guys used github so much more use friendly.
Personally I prefer git and github, but it's not that hard to track what's new in BAR: http://imolarpg.dyndns.org/trac/balates ... anches/BAR

Besides, there's no reason any developer should give timely reports to mere users. You aren't paying and dev time is usually best spent actually deving :)

BA(R) probably lacks developers (as most Spring projects do, save for perhaps ZK), so one can't really demand that from them.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: BAR repo moving + content license

Post by FireStorm_ »

liamdawe wrote: The problem with that is it's not very friendly I can't tell what is for BA and what is for BAR.
Behe was working on fixing that
Looks like it gets a fair amount of spam on it as well.
I strongly believe that was a direct result of me linking to the page :-)

I agree with gajop about the limits of this small community.
(I think that also answers the "bus factor". Project to small, and some peoples role to big, to consider that.)
But even so, I see a finish line for BAR, and last time I checked Behe saw it too :-) . It would surprise me if (some form of) completion wasn't reached before the end of the year. I plan to be done with my share long before.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: BAR repo moving + content license

Post by KaiserJ »

Same, working on my share a little bit every week depending on how busy I am with work or feeling like working on some other things (nice to keep everything fresh). Really I'm not far away at all. BA:R is going to be the bee's cheese.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BAR repo moving + content license

Post by smoth »

And how much fifa you are playing ;)
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: BAR repo moving + content license

Post by KaiserJ »

not my fault, it's holding me down and keeping me there

Image
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma »

server with repo/bugtracker seems down :-|

(rapid <-> svn sync complains about server not reachable)
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BAR repo moving + content license

Post by Silentwings »

http://imolarpg.dyndns.org/trac/balatest/ responds fine for me - is that what you were looking for? (Maybe it was just temporarily down earlier.)
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith »

sorry was doing maintenance.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma »

down again for (didn't count) >18hours?! (i hope this info is useful)
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BAR repo moving + content license

Post by jamerlan »

I confirm http://imolarpg.dyndns.org/trac/balatest/ is not available.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith »

Thank you for reporting, i just noticed it too. Unfortunately im away till 26th for xmas and cant reach that far to hit the reset button. Sorry :(
Locked

Return to “Balanced Annihilation”