View topic - BA 7.66 Fixed area reclaim and cons getting stuck



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PostPosted: 23 Mar 2012, 15:16 

Joined: 09 Sep 2007, 20:05
very_bad_soldier wrote:
GuyNoir wrote:
Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:

I can confrim this. Happens for dragon teeth too. IIRC I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.

I had it with *gasp* tech anni the other day


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PostPosted: 23 Mar 2012, 16:15 
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Joined: 07 Dec 2008, 02:35
very_bad_soldier wrote:
GuyNoir wrote:
Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:
I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.

It's been around forever, can be avoided if you use the build split widget (which is default in BA now?) and have less cons than there are wall bits.


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PostPosted: 23 Mar 2012, 17:13 

Joined: 22 Jan 2012, 15:48
Niobium wrote:
very_bad_soldier wrote:
GuyNoir wrote:
Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:
I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.

It's been around forever, can be avoided if you use the build split widget (which is default in BA now?) and have less cons than there are wall bits.


Ah, so not a bug but a feature. Cheers.


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