nuke animation

nuke animation

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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

nuke animation

Post by jamerlan »

Hi to all!

I just watched nuke video from AA: http://www.youtube.com/watch?v=6udIo5Sm ... re=related

It is beautiful! Why BA has not such animation?
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: nuke animation

Post by SanadaUjiosan »

Because I imagine it would nuke low end computers :wink:

But that is a really nice CEG.
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: nuke animation

Post by jamerlan »

Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: nuke animation

Post by klapmongool »

jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.
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bobthedinosaur
Blood & Steel Developer
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Re: nuke animation

Post by bobthedinosaur »

radiation symbols? like sim city?
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AntiAllez
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Joined: 06 Mar 2012, 18:22

Re: nuke animation

Post by AntiAllez »

cmon, c&c2 have even a better animation than the nuke of ba
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smoth
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Joined: 13 Jan 2005, 00:46

Re: nuke animation

Post by smoth »

klapmongool wrote:
jamerlan wrote:Currently I often see when after nuke people asking: was it a nuke? It is unclear currently: what happends? why base blowed?
True, there should be something to show it was a nuke.
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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: nuke animation

Post by Senna »

:) On new DSD rev. there will be some new animations, and some changes like decreasing by 10 - 15% energy and metal cost for t1 units.

Also limitations because of spammers, something like 60 units limit for each cheap spammer units like scouts ak.peewe
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Anarchid
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Re: nuke animation

Post by Anarchid »

dsd is a whole separate game
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: nuke animation

Post by jamerlan »

Senna, do you mean: in new DSD will be easy to understand that it was a nuke?
There will be a new nuke animation?
Senna
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Re: nuke animation

Post by Senna »

Yes
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Karl
Panzerstahl Developer
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Re: nuke animation

Post by Karl »

First of it is not an animation when then CEG -
Also this effects is very old and IIRC still used by old CA for very long time no idea about Zero-K I assume it it still so.
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jamerlan
Balanced Annihilation Developer
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Re: nuke animation

Post by jamerlan »

Karl wrote:...I assume it it still so.
Yes, Zero-k uses beautiful nuke animation. I see it today.
Because I imagine it would nuke low end computers
If it works for zero-k, it should work for BA too
Saktoth
Zero-K Developer
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Re: nuke animation

Post by Saktoth »

This was made by Quantum, for CA. 'AA' (Nixa's version?) nicked it and branded it and people STILL call it the 'AA' nuke- credit where appropriate please: that is Quant's nuke!

And yeah, it's the nuke in Zero-K, which means it's free to nick for whatever purposes. One problem though is that it obscures vision of the area for a fairly significant time (This is so there is no guessing about whether it is a nuke or not- it's impossible to miss).

It doesn't kill PC's, I don't know how quant did it but its actually -really- efficient. The default nuke is worse for PC's (At least last time i played, there was always a short lag burst on comm deaths or nukes- which I admit was quite a while ago).
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