unit range issue
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
unit range issue
There's some sort of serious problem in BA7.64 (using 0.87 Spring) with units not moving close to things before they try and do stuff. Sometimes they just stand and wait trying to do things which are well out of their range. It crops up all over the place (reclaiming area, guarding fac...) so I won't upload a specific example of it, its very easy to reproduce.
On plus side, 0.87 seems to run very smoothly
On plus side, 0.87 seems to run very smoothly
Re: unit range issue
Its a problem with the engine, not BA
Re: unit range issue
zK appearently fixes it with this gadget:
http://code.google.com/p/zero-k/source/ ... ommand.lua
http://code.google.com/p/zero-k/source/ ... ommand.lua
Re: unit range issue
wow this work's big thanks mate for info!!!knorke wrote:zK appearently fixes it with this gadget:
http://code.google.com/p/zero-k/source/ ... ommand.lua
- marciolino
- Posts: 268
- Joined: 06 Sep 2010, 22:59
Re: unit range issue
Does it works for BA, I tested and can't make it work
Re: unit range issue
so it seems senna copied one file into his "BA DSD REVOLUTION" and now it has more players than normal BA
- marciolino
- Posts: 268
- Joined: 06 Sep 2010, 22:59
Re: unit range issue
But how? I did put hacky_87_area_command.lua on my widget folder and it doesn't correct the problem :/
Re: unit range issue
its like a widget except its a gadget
- marciolino
- Posts: 268
- Joined: 06 Sep 2010, 22:59
Re: unit range issue
Why Senna didn't cooperate with a mod-fix instead of releasing a map-fix solution?
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: unit range issue
Why does Senna do anything Senna does? Naturally he is trying to get people to play his map-mod instead of vanilla BA.
The better question is why do people keep encouraging him. New maps get ignored and we have dozens of 'Special DSD'.
This is why we can't have nice things.
The better question is why do people keep encouraging him. New maps get ignored and we have dozens of 'Special DSD'.
This is why we can't have nice things.
Re: unit range issue
I cannot make a BA release even being in svn, so best choice was doing this to prevent people leavemarciolino wrote:Why Senna didn't cooperate with a mod-fix instead of releasing a map-fix solution?
Re: unit range issue
People usually play my mapmods when im here, when im not there they just play standard BA so why this hating against me?luckywaldo7 wrote:Why does Senna do anything Senna does? Naturally he is trying to get people to play his map-mod instead of vanilla BA.
The better question is why do people keep encouraging him. New maps get ignored and we have dozens of 'Special DSD'.
This is why we can't have nice things.
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: unit range issue
I'm not hating on you. I just have zero respect for your methods.
Re: unit range issue
Ive been doing this for years... dunno about complaining nowluckywaldo7 wrote:I'm not hating on you. I just have zero respect for your methods.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: unit range issue
BAR should take on the CC NC ND license that evo has, that way, behe can dictate (quite literally) whether a mutator is allowed to exist.
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: unit range issue
And then we can sue Senna if he does make a map-mod? That would be hilarious.Forboding Angel wrote:BAR should take on the CC NC ND license that evo has, that way, behe can dictate (quite literally) whether a mutator is allowed to exist.
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: unit range issue
You have a short memory.Senna wrote:Ive been doing this for years... dunno about complaining nowluckywaldo7 wrote:I'm not hating on you. I just have zero respect for your methods.
http://springrts.com/phpbb/viewtopic.php?f=1&t=21572
http://springrts.com/phpbb/viewtopic.php?f=16&t=19093
http://springrts.com/phpbb/viewtopic.php?f=21&t=19102
Re: unit range issue
lol in 2009 and we are in 2012 so 4 yearsluckywaldo7 wrote:You have a short memory.Senna wrote:Ive been doing this for years... dunno about complaining nowluckywaldo7 wrote:I'm not hating on you. I just have zero respect for your methods.
http://springrts.com/phpbb/viewtopic.php?f=1&t=21572
http://springrts.com/phpbb/viewtopic.php?f=16&t=19093
http://springrts.com/phpbb/viewtopic.php?f=21&t=19102
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: unit range issue
You actually stopped sticking things in DSD for a while, presumably because you were ordered to stop by mods? You started doing it properly by making mutators and independent mod files, like Tech Annihilation.
Not surprised or happy to see you at the good old DSD tricks again.
Not surprised or happy to see you at the good old DSD tricks again.