Mobile anti attacks Catapult

Mobile anti attacks Catapult

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Never2Die
Posts: 4
Joined: 06 Apr 2014, 11:36

Mobile anti attacks Catapult

Post by Never2Die »

I find it annoying when I set mobile anti on patrol but it stops moving when Catapult is near and tries to attack it. Is this a bug or what is the purpose of it?
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Mobile anti attacks Catapult

Post by jamerlan »

sounds very funny :-D
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Mobile anti attacks Catapult

Post by Silentwings »

If that happens its a bug :D Replay please, preferably short.
Never2Die
Posts: 4
Joined: 06 Apr 2014, 11:36

Re: Mobile anti attacks Catapult

Post by Never2Die »

See this screenshot, the Scarab is just sitting there and doesn't follow the patrol route.
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Never2Die
Posts: 4
Joined: 06 Apr 2014, 11:36

Re: Mobile anti attacks Catapult

Post by Never2Die »

It stops even when the Catapult is not in the attack range, only needs to be visible on radar. See screenshot.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Mobile anti attacks Catapult

Post by Jools »

You could (should) set canAttack = false on scarab. It doesn't have to have that ability, the anti still works without it.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Mobile anti attacks Catapult

Post by Silentwings »

Fixed in svn, thanks (although it's so sweet I really didn't want too)
Never2Die
Posts: 4
Joined: 06 Apr 2014, 11:36

Re: Mobile anti attacks Catapult

Post by Never2Die »

Thank you.
xanax
Posts: 6
Joined: 16 Sep 2013, 19:12

Re: Mobile anti attacks Catapult

Post by xanax »

What if it was possible to force antinukes to shoot at any given location within range? Making antinukes would be, instead of a chore, a tactical option in some cases.
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