Mobile anti attacks Catapult
Moderator: Content Developer
Mobile anti attacks Catapult
I find it annoying when I set mobile anti on patrol but it stops moving when Catapult is near and tries to attack it. Is this a bug or what is the purpose of it?
Re: Mobile anti attacks Catapult
sounds very funny :-D
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Mobile anti attacks Catapult
If that happens its a bug :D Replay please, preferably short.
Re: Mobile anti attacks Catapult
See this screenshot, the Scarab is just sitting there and doesn't follow the patrol route.
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Re: Mobile anti attacks Catapult
It stops even when the Catapult is not in the attack range, only needs to be visible on radar. See screenshot.
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Re: Mobile anti attacks Catapult
You could (should) set canAttack = false on scarab. It doesn't have to have that ability, the anti still works without it.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Mobile anti attacks Catapult
Fixed in svn, thanks (although it's so sweet I really didn't want too)
Re: Mobile anti attacks Catapult
What if it was possible to force antinukes to shoot at any given location within range? Making antinukes would be, instead of a chore, a tactical option in some cases.