CORVIPE and ARMARAD are almost impossible to kill. Their hit sphere must be strange or something.
The only position to hit them is to position enemy unit very near (almost? touching) south-west of unit. Only then they will hit and kill it as expected.
BA 7.63 Viper and arm advRadar hard to hit
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- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: BA 7.63 Viper and arm advRadar hard to hit
Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18
Re: BA 7.63 Viper and arm advRadar hard to hit
Something is definitly wrong with radar, both t1 and t2, LOS is quite lower then what you could expect when ground in not completely flat.
Re: BA 7.63 Viper and arm advRadar hard to hit
OK... thanx.very_bad_soldier wrote:Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18
Re: BA 7.63 Viper and arm advRadar hard to hit
i think kloot fixed that for next versionvery_bad_soldier wrote:Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18
Re: BA 7.63 Viper and arm advRadar hard to hit
albator wrote:Something is definitly wrong with radar, both t1 and t2, LOS is quite lower then what you could expect when ground in not completely flat.
Cool, did notice this, its now fixed in svn.