it has been mentioned in another thread, but there was hardly any discussion about the topic at all.
what do you guys think?
what does TFC think?
integrated elo-tracking, for a better matchmaking
Moderator: Content Developer
-
- Posts: 86
- Joined: 23 Dec 2008, 20:26
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: integrated elo-tracking, for a better matchmaking
Afaik this is something that needs to be done by autohosts and Licho's autohost already does this, it's just a matter of getting optional support for autobalance in spads and lobby hosts.
Re: integrated elo-tracking, for a better matchmaking
Best way to get better matchmaking - don't use autohosts and have host that isn't intent on stacking.
Re: integrated elo-tracking, for a better matchmaking
Actually, Springie-ELO retrieving system has been implemented and tested in SPADS about 10 monhts ago. It's just disabled currently because I don't think using ELO indexed on player names would be effective in BA world, where players rename every day... As explained here, I'd rather use account IDs to index ELO. Maybe ELO is indexed on account IDs now, but I didn't get answer last time I asked.TheFatController wrote:Afaik this is something that needs to be done by autohosts and Licho's autohost already does this, it's just a matter of getting optional support for autobalance in spads and lobby hosts.
-
- Posts: 86
- Joined: 23 Dec 2008, 20:26
Re: integrated elo-tracking, for a better matchmaking
elo doesnt really need that many games to adjust... also new names could have their k-value, like, tripled for the first 5 games, or something like that... or have it doubled until they lose a gameIt's just disabled currently because I don't think using ELO indexed on player names would be effective in BA world, where players rename every day
Re: integrated elo-tracking, for a better matchmaking
Elo used by springies adapts quickly due to changing weight factory we added.
Its still based on player name.
If you wish to improve the system, its open source!
http://code.google.com/p/summerspring/s ... e/springie web
Its still based on player name.
If you wish to improve the system, its open source!
http://code.google.com/p/summerspring/s ... e/springie web
Re: integrated elo-tracking, for a better matchmaking
Make ELO tracking mandatory, but use of it in autobalance optional. Base it on playerIDs. Give client-side support and display ELOs for each player in the lobby.
Re: integrated elo-tracking, for a better matchmaking
Already done in SpringDownloader.REVENGE wrote:Give client-side support and display ELOs for each player in the lobby.
Yes please.REVENGE wrote:Base it on playerIDs.
Basing it on names is a bad idea imo.
I can't even change a tag without Springie forgetting me, and /stats treating me as newb with 0 games played...
I would very much like the Elo system integrated in all autohost. From my experience it works really well on Springie CA autohosts. On the other hand the rank based balance on Spads BA hosts is very unreliable and stacked games happen much more often.
Re: integrated elo-tracking, for a better matchmaking
Nobody cares about SpringDownloader.
But I guess I'm glad the API is there?
But I guess I'm glad the API is there?
-
- Posts: 181
- Joined: 13 Jan 2009, 11:20