Balanced Annihilation V7.20
Posted: 08 Jan 2011, 19:55
Please report any bug reports, feedback or suggestions here...Changelog 7.19 --> 7.20 wrote:- Fixed Commanders starting on the edge of the startbox being teleported into the middle.
- Fixed a healthbars bug (negative display).
- Fixed a load of incorrect model footprints which clashed with movedefs and may have caused bad pathing (mainly affected Sea).
- Added dynamic hitsphere gadget for units such as Viper (thanks Deadnight Warrior).
- Fixed some building footprint sizes / yardmaps (thanks Deadnight Warrior).
- Fixed buggy targetting behaviour caused by (engine) BadTargetCategory issue, most noticable on Commander, Slasher, Samson,
- Added 'Air Comblast Full Damage' modoption (default on), disable to have an airbourne commander make a reduced complosion.
- Updated Mex Upgrader gadget (thanks Deadnight Warrior) + fixed some global lua errors.
- Re-added minimum builddistance of 128.
- FFA Mode now gives anyone who drops after 8 minutes a grace period of 3 minutes to reconnect before destroying their units.
- Labs should now only play their building sounds in LOS to avoid giving away their type.
- Fixed cormex script (thanks bartvbl).
- Arm Metal Makers sphere now spins when its on.
- Arm Dragon's Eye buildtime reduced 50%.
- Core Dragon's Eye buildtime reduced 50%.
- Arm Twilight energy cost reduced 20%.
- Core Exploiter energy cost reduced 20%.
- Arm & Core Construction Ships should now maneuver better.
- Arm Stumpy energycost increased (1746->1921).
- Arm Pack0 cloak cost reduced (20->12).
- Core Punisher targetmoveerror removed from low trajectory mode.
- Arm Guardian targetmoveerror removed from low trajectory mode.
- Tech 1 fighters should no longer chase ground units unless ordered to.
- Removed the 'Fire Delay' option for Screamer, Mercury, Chainsaw, Eradicator.
- Added some automatic targetting code to the above missile towers ('beta').
- Arm Flakker energycost reduced 30%.
- Core Cobra energycost reduced 30%.
- Mobile and Static Flak damage vs fighters doubled.
- Arm Mercury energycost and buildtime reduced 30%.
- Arm Mercury missile no longer collides with friendly units.
- Core Screamer energycost and buildtime reduced 30%.
- Core Screamer missile no longer collides with friendly units.
- Arm Phoenix bomb damage reduced (250->210).
- Arm Tsunami bombs dropped per run reduced (8->7).
- Core Hurricane bomb damage reduced (337->283).
- Core Maelstrom bombs dropped per run reduced (8->7).
- Core Advanced Construction Aircraft workertime increased (80->120).
- Arm Advanced Construction Aircraft workertime increased (80->120).
- Core Krow flying energy cost removed, cruise altitude raised (60->80).
- Core Krow frontal laser damage increased (170->250).
- Arm Dragonfly weapon paralyzer damage decreased (64000->15000), reload time reduced (10-8).
- Arm Dragonfly weapon paralyzetime reduced (20->15).
- Arm Liche bomb no longer instantly kills commanders with impulse.
- Arm Liche bomb special damage vs commanders raised (1550->2300)
- Core Reaper energycost reduced 15%, buildtime reduced 15%.
- Arm Bulldog energycost reduced 15%.
- Core Advanced Construction Kbot workertime increased (140->180).
- Arm Advanced Construction Kbot workertime increased (140->180).
- Arm Fido energycost and buildtime reduced 10%.
- Arm FARK HP increased (200->300), small autoheal added, repair speed increased (120->150).
- Arm FARK can now build Dragon's Eye, Marky, Eraser.
- Arm Invader velocity increased (2.31->2.8).
- Core Roach velocity increased (2.2->2.7).
- Core Skuttle velocity increased (1.35->1.75).
- Arm Pit Bull cloak cost reduced (20->16)
- Arm Ambusher cloak cost reduced (40->24)
- Core Doomsday Machine given its own red/green lasers, roughly same dps.
- Arm Marauder weapon damage increased (185->215).
- Arm Bantha hand cannon damage increased (336->365).
- Arm Bantha self D explosion AOE increased (960->1280).
- Arm Bantha death explosion AOE increased (432->600), damage increased.
- Arm Vanguard hp reduced (18000->15000).
- Arm Vanguard energycost reduced 20%.
- Core Krogoth head laser AOE increased, dps increased, energy per shot lowered.
- Core Krogoth rockets dps improved, effects improved.
- Core Krogoth hand cannons small impulse added.
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