View topic - BA model replacements



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PostPosted: 31 Mar 2011, 22:51 
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can you give us an ETA when we will be seeing some ARM units? :D


Well at first it was 3 months for all of it. And now that that is obviously wildly off, it was then late spring or early summer. But, at this point I really have no idea. It could be 2 months from now for all of it, or it could be a year from now. I really have no clue.

As far as when the arm units specifically will be started, I'd say (fingers crossed) a month from now.

The units are proving longer to create than the buildings.


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PostPosted: 31 Mar 2011, 23:00 
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Mr. Bob wrote:
The units are proving longer to create than the buildings.

Good luck, can't wait. xD When do you expect to finish the t1 ships, and what will you be doing next?

Quote:
im too old

13


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PostPosted: 01 Apr 2011, 10:35 
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Ok going to be completely honest here. This extending arm on the "envoy" is probably one of the most retarded design points I've ever seen. I literally can not find a single thing to make it look like it makes any sense physically or aesthetically.

Would it be possible to code constraints for a crane arm? And if that is not possible, couldn't we just put a little warp effect in? This extending arm is just ridiculous.


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PostPosted: 01 Apr 2011, 10:40 
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Of course we can work to make whatever design decision you choose.
Dont get bogged down by these minor details, well find a working solution.


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PostPosted: 01 Apr 2011, 10:58 
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Warp effect it is then! In that case, the idea will be the ship uses a short range teleporter. I'll put a little teleporter device or something on the top of the ship.

Here are the t1ships (except for the envoy)

Image
Image

It's late and I'm a litte crazy atm so don't expect the scale to be anywhere near perfect.


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PostPosted: 01 Apr 2011, 11:17 
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Loving it! Dont worry about the scale, I usually rescale in upspring anyway.


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PostPosted: 01 Apr 2011, 19:04 
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I know that realism isn't really a priority, but shouldn't the sub have a smoother hull? I adore the conboat in particular.


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PostPosted: 01 Apr 2011, 19:12 
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Pxtl wrote:
I know that realism isn't really a priority, but shouldn't the sub have a smoother hull? I adore the conboat in particular.


Friction Dampening Field.

If you are looking for a pseudo-scientific excuse for an aesthetic choice, I'm you man.


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PostPosted: 01 Apr 2011, 19:16 
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Pxtl wrote:
shouldn't the sub have a smoother hull?


imo no; smooth hulls are for fast vessels, kinda reminds me of the subs they send down to scout shipwrecks etc in modern times

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PostPosted: 01 Apr 2011, 19:34 
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I feel bad for harassing you with all these questions as you are busy modeling, but i'm guessing you will be showing off all the
T1 the T2 then T3 in that chronological order am i correct?


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PostPosted: 01 Apr 2011, 23:26 
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I really love the ships. Sub looks reallly different, but it's an acceptable change for me.


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PostPosted: 02 Apr 2011, 04:45 
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How bad would the damage to balance be if I replaced the laser guns on the hydra to double barreled plasma cannons? It's not a big deal if that's not an option.


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PostPosted: 02 Apr 2011, 08:19 
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i loled a bit @ sub, its funny

@laser - small thing that makes arm and core different, tho changing it wont ruin anything.


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PostPosted: 02 Apr 2011, 08:37 
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Oh trust me arm will be vastly different. "wink wink"


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PostPosted: 02 Apr 2011, 09:29 
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replacing difference in weapons with visual difference... i do generally not like that. but i also do not like big lasers on ships. if i imagine a laser so strong it can physically destroy a big ship... that just does not make sense, and it is so off, that i feel it every time i see these ships used. i would wish there to be an alternative to plasma shots, as the arm one already uses them, but i still prefer it over lasers.


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PostPosted: 02 Apr 2011, 09:37 
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ya ive already seen these will be different, its just that everyone using laser/plasma is bit boring :D but its just detail rly


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PostPosted: 02 Apr 2011, 10:04 
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Also just so you guys know, the plasma bullets for arm will need to be tinted blue instead of orange. So when in a firefight between factions, you will atleast be able to tell who's plasma is who's.


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PostPosted: 02 Apr 2011, 10:21 
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I wouldn't change gameplay differences into just visual differences, lasers and plasma work quite differently.


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PostPosted: 02 Apr 2011, 10:34 
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blue is emp already, or u plan to change both


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PostPosted: 02 Apr 2011, 11:17 

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Wombat wrote:
blue is emp already, or u plan to change both


Blue laser is blue too


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