View topic - BA model replacements



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PostPosted: 26 Dec 2011, 07:50 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
Ok, so the problem here is, using a universal texture on fairly complex models is...silly. So, despite working on it for the past 6 hours or so, it looks like shit. (The uvw that is. The meshes are fine.)

But, being as I promised Christmas presents, I'll show you the commander mesh.

I think at this point I'll wait for pyra to come back from "Christmas-in-Korea" to see if he wants to make custom textures for them. For now, I'll just work on other units. And no, I'll wait until the wrap is on to show the krogoth. You know, for dramatic effect and all.

Image


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PostPosted: 26 Dec 2011, 10:50 

Joined: 01 Jul 2011, 10:12
Nice one! can't wait for the K...
Although I think you've missed a point: those brazilian sandals would perfectly fit its two big toes

Image

Please, fix it 8)

btw, merry christmas and good luck for the remaining units!


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PostPosted: 26 Dec 2011, 12:49 
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F*cking awesome!
If you feel you need more texture space on the atlas, remember that it can still be easily extended to 2048*2048. I can then just run a linear transformation on the UV's of the existing models.


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PostPosted: 26 Dec 2011, 13:56 
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Joined: 23 Jan 2008, 18:29
Really nice!

Imo commanders should have small laser gun on their shoulders. It feels dumb that they shoot laser from huge cannons, especially when commander laser is weak. Cannons should be for construction beam, reclaim beam/capture beam, and ofc for dgun.


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PostPosted: 26 Dec 2011, 14:40 

Joined: 29 May 2010, 22:40
Could the laser be hanging below the dgun on the left hand?


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PostPosted: 26 Dec 2011, 15:06 
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dansan wrote:
Could the laser be hanging below the dgun on the left hand?


Seems so, still better on shoulder imo.


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PostPosted: 26 Dec 2011, 15:33 

Joined: 29 May 2010, 22:40
SirArtturi wrote:
dansan wrote:
Could the laser be hanging below the dgun on the left hand?
Seems so, still better on shoulder imo.
Yep - like Predators rockets. Then the com didn't have to turn for laser-shooting to the rear.


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PostPosted: 26 Dec 2011, 15:41 
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Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)


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PostPosted: 26 Dec 2011, 15:50 

Joined: 29 May 2010, 22:40
Beherith wrote:
it would have to shoot through his own head to fire to the other side
ROFL - good point :mrgreen:


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PostPosted: 26 Dec 2011, 16:49 
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Joined: 06 Sep 2010, 21:59
Awesome work! This will save BA! :mrgreen:
Cant wait to see this models working.

And +1 for the brazilian sandals :roll:


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PostPosted: 27 Dec 2011, 15:13 
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Beherith wrote:
Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)


But he still has to move his torso to aim. It would not change anything...


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PostPosted: 27 Dec 2011, 15:21 
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Crotch mounted laser.

You know you want it.


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PostPosted: 27 Dec 2011, 15:25 
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Right hand dguns, left hand has large nano spray, and the pew pew lazer which is mainly for killing flees and wezels is under the nanospray.


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PostPosted: 27 Dec 2011, 15:28 
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Location: There is no god - and reality is his prophetess
Laser. More like dick-gun.
Com-on-your-face.
Must have for every douche.


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PostPosted: 27 Dec 2011, 17:30 
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Beherith wrote:
Shoulder laser would look wierd

Image


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PostPosted: 27 Dec 2011, 17:35 
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that is back mounted, and I would approve of it.


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PostPosted: 27 Dec 2011, 18:59 
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That does look pretty BA(pun intended), and there is 2 commanders in BA so maybe a compromise of sorts?


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PostPosted: 28 Dec 2011, 00:51 
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SirArtturi wrote:
Beherith wrote:
Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)


But he still has to move his torso to aim. It would not change anything...

It would change stuff, even if the aiming is otherwise same as ever it would change the height of the gun - so you could shoot stuff over buildings sometimes and such. Which would be a big chnge to early game, if comm could shoot a jeffy over a mex for example.


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PostPosted: 28 Dec 2011, 01:12 
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Location: The land of polies.
I'll fiddle around with it a bit when I get back from vacation land.


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PostPosted: 28 Dec 2011, 01:25 
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Joined: 20 Jan 2009, 11:50
Johannes wrote:
SirArtturi wrote:
Beherith wrote:
Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)


But he still has to move his torso to aim. It would not change anything...

It would change stuff, even if the aiming is otherwise same as ever it would change the height of the gun - so you could shoot stuff over buildings sometimes and such. Which would be a big chnge to early game, if comm could shoot a jeffy over a mex for example.


NOT CHANGE! THAT'LL RUIN BA!

You can't be serious, what you've said is total bullshit that will change next to nothing.


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