View topic - BA model replacements



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PostPosted: 17 Jun 2011, 10:35 
Map Creator
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Joined: 23 Jan 2008, 18:29
To look epic krow would need a large wings like the original one. Now it looks pretty much like a regular gunship, though really nice one.

But as said, scaling is easy.


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PostPosted: 17 Jun 2011, 10:44 

Joined: 30 Jan 2007, 15:23
Krow's flight style doesn't match big wings plane flight style.


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PostPosted: 17 Jun 2011, 10:52 
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Joined: 23 Jan 2008, 18:29
Not a big deal, lot of things in this game does not match with reality.


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PostPosted: 17 Jun 2011, 11:28 

Joined: 30 Jan 2007, 15:23
SirArtturi wrote:
Not a big deal, lot of things in this game does not match with reality.


The big deal is consistency. I didn't mention reality concerns when talking about plane flight style.


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PostPosted: 17 Jun 2011, 13:49 
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Joined: 21 Jul 2008, 13:46
Location: Czech
It looks inconsistent to me.

Look at Crows HLT laser 'muzzles' and compare it with gator's LLT laser 'muzzle'...

Also the Crows really need some scaling. They have size of an ordinary gunship now!


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PostPosted: 17 Jun 2011, 14:01 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
Thought I'd chime in from my phone here for a sec.

So, about the krow, I think it does infact need to be scaled up quite a bit. Forgot to tell you behe. A good reference, is the thrusters on the gunships. They should line up exactly with the krow's. (As they are the same object with the same uvw.)


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PostPosted: 17 Jun 2011, 14:03 
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Joined: 26 Oct 2007, 15:21
Done it a while ago, just forgot to commit. Done now :D


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PostPosted: 17 Jun 2011, 14:39 

Joined: 19 May 2011, 12:57
Location: aka Connetable in game
Dare I ask to see how it looks like rescaled (with some other units, just as a delight for the eyes...)?


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PostPosted: 17 Jun 2011, 14:41 
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Joined: 26 Oct 2007, 15:21
Looks the same, except bigger!


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PostPosted: 17 Jun 2011, 15:58 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Beherith wrote:
Looks the same, except bigger!

Penis joke goes here


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PostPosted: 17 Jun 2011, 17:41 
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Joined: 19 Mar 2010, 15:09
Can we get a new pic to see the size comparison? :)

Might have to download over the weekend to have a little play myself, i take it that it works the same as normal BA with AI?


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PostPosted: 17 Jun 2011, 17:45 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Works with RAI.


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PostPosted: 29 Jun 2011, 19:54 
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Joined: 19 Mar 2010, 15:09
All quiet, i don't like it, needs moar...stuff.

How's the work going? :)


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PostPosted: 29 Jun 2011, 22:08 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
He went on vacation... People do that


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PostPosted: 30 Jun 2011, 17:09 
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Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.


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PostPosted: 30 Jun 2011, 18:04 
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Joined: 19 Mar 2010, 15:09
They...look...awesome!


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PostPosted: 30 Jun 2011, 20:50 

Joined: 29 Nov 2010, 12:29
Beherith wrote:
Added Hurricane and Valkrye, Avenger also on screen.

Image

Image

Objects in screenshot are larger if closer to the camera.

What map on screen?


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PostPosted: 01 Jul 2011, 08:02 
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That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.


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PostPosted: 01 Jul 2011, 10:53 

Joined: 29 Nov 2010, 12:29
Beherith wrote:
That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.

It's nice, but i thinks people will stil play DSD :mrgreen:


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PostPosted: 01 Jul 2011, 11:19 
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Joined: 23 Jan 2008, 18:29
What your map needs Behe is a cliff texture to make it rock.

Brown or muddy will do good considering the landscape.


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