Clarification on BA branding and mutators policy

Clarification on BA branding and mutators policy

Classic game design, maintained to please you...

Moderator: Content Developer

Locked
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Clarification on BA branding and mutators policy

Post by TheFatController »

Supercedeed on 13/12/2016 by community wide guidelines - https://springrts.com/wiki/Licenses_Forking_Mutators

Kept for reference only.

Just thought i'd post some official guidelines on BA's "Branding" use for in map/mod mutators & forks:

> Mutators and forks should contain some significant difference to the usual BA gameplay.
- Map mutators are best for small changes that are map specific (e.g. Duck Fusions).
- Mod mutators are best for small unit/game changes (e.g. King of the Hill)
- Substantial changes should be made with a fork & an entirely new mod file.

Naming conventions
> Mutator names should make it explicitly clear that the map/mod is a mutator which has a BAx.x dependence or will modify content from BA.x.x; e.g.
-- Something (BAx.xx)
-- BA Something (BAx.x)
> Names and version numbers of forks should clearly distinguish the fork from BA.


Not Acceptable
> Names designed to impersonate e.g. "Balanced Annihilation Vx.(x+1)" or "Balanced Annihilation Improved Edition".
> Anything which has a file based dependency on some particular lobby or engine version. (Forcing dependency on a particular BA version is allowed.)
> Any smartass work around of the above



If in doubt - ask! The Spring Mods have been supportive so far on the subject of Mod Hijacking so I'd appreciate everyone's cooperation on this :)
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clarification on Mutator Naming policy

Post by Jazcash »

Balanced Analation?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Clarification on Mutator Naming policy

Post by abma »

You meant Game, not Mod!
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Clarification on Mutator Naming policy

Post by zwzsg »

Well, the theoricians between the game/mod terminology change push claim that BA, XTA, NOTA, etc.. are all mods of TA, and as such should be called differently from KP/GRTS/S44/IW/Cursed/Pure/EE/Fibre which are genuine new games.

Calling BA a game would warp the original intention into the exact opposite effect.
Calling mods of BA games even more so!

May you encounter a wild Alantai Firestar, to explain the matter to you with more more passion.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Clarification on Mutator Naming policy

Post by FireStorm_ »

I was gonna say the same here, but then i though the BA sub-forum wasn't the best place.
Anyway, I agree and would like to add that I think it is ultimately the decision of the game-dev.
(or mod-dev for that matter :-) )
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Clarification on Mutator Naming policy

Post by zwzsg »

Eh, no, because then every dev will use the most flattering naming.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Clarification on Mutator Naming policy

Post by SinbadEV »

Ah, memories... I recall Caydr complaining about the same things RE: Absolute Annihilation...
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Clarification on Mutator Naming policy

Post by FireStorm_ »

zwzsg wrote:Eh, no, because then every dev will use the most flattering naming.
I tent to say, only if there is a plan to let them stop doing that.

Personally I think starting from scratch truly constitutes a new game, and any mod has the potential to develop/evolve into a new game aswell, but I admit I wouldn't know what the point/moment of conversion would be.

Do you personally think putting "Annihilation" in the title (no matter if its called mod or game) makes for flattering name? (and naturally I'm not talking about ota)

I think abma was thinking about promoting the engine (witch might be done through its games) (I won't start about where the line is drawn between engine and game.)

Most of all I'm curious for the motivation of refuting someone who mostly agrees with you. (If i've been to offensive, or offended anyone, please let me know)
LEDZ
Posts: 66
Joined: 27 Jun 2011, 13:43

Re: Clarification on Mutator Naming policy

Post by LEDZ »

I modified BA by adding one file that announces kills and metal losses in battle. I modified the mod info so that it would be called it "Balanced Annihilation 7.50 with LEDZ V1.1"
Is that ok?
Locked

Return to “Balanced Annihilation”