View topic - Clarification on BA branding and mutators policy



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PostPosted: 05 Sep 2010, 10:48 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Just thought i'd post some official guidelines on BA's "Branding" use for in map/mod mutators & forks:

Map mutators should be used for small changes that are map specific (e.g. Duck Fusions). Substantial changes should be made with a fork & an entirely new mod file.

Acceptable
- Map or mod names that are not "Balanced Annihilation" or "BA", such as:
- Something (BAx.xx)
- BA Something (BAx.x)

Not Acceptable
- Changing the version tag or adding anything else to "Balanced Annihilation" e.g. "Balanced Annihilation Vx.(x+1)" or "Balanced Annihilation Improved Edition".
- Any map/mod names which do not make it explicitly clear that the map/mod is a mutator which has a BAx.x dependence or will modify content from BA.x.x.
- Anything which forces dependency on some particular lobby or engine version. (Forcing dependency on a particular BA version is allowed.)
- Names of forks should clearly distinguish the fork from BA.
- Any smartass work around of the above



Will add anything else I think of or that comes up (if in doubt - ask), the Spring Mods have been supportive so far on the subject of Mod Hijacking so I'd appreciate everyone's cooperation on this :)

Last edited on 02/05/13 by Silentwings


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PostPosted: 05 Sep 2010, 10:53 
Tournaments Moderator
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Balanced Analation?


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PostPosted: 09 Dec 2010, 11:33 
Spring Developer

Joined: 31 May 2009, 23:08
You meant Game, not Mod!


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PostPosted: 09 Dec 2010, 13:37 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Well, the theoricians between the game/mod terminology change push claim that BA, XTA, NOTA, etc.. are all mods of TA, and as such should be called differently from KP/GRTS/S44/IW/Cursed/Pure/EE/Fibre which are genuine new games.

Calling BA a game would warp the original intention into the exact opposite effect.
Calling mods of BA games even more so!

May you encounter a wild Alantai Firestar, to explain the matter to you with more more passion.


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PostPosted: 09 Dec 2010, 13:55 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
I was gonna say the same here, but then i though the BA sub-forum wasn't the best place.
Anyway, I agree and would like to add that I think it is ultimately the decision of the game-dev.
(or mod-dev for that matter :-) )


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PostPosted: 09 Dec 2010, 14:14 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Eh, no, because then every dev will use the most flattering naming.


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PostPosted: 09 Dec 2010, 14:39 
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Joined: 02 May 2005, 02:56
Location: Canada
Ah, memories... I recall Caydr complaining about the same things RE: Absolute Annihilation...


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PostPosted: 09 Dec 2010, 16:20 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
zwzsg wrote:
Eh, no, because then every dev will use the most flattering naming.

I tent to say, only if there is a plan to let them stop doing that.

Personally I think starting from scratch truly constitutes a new game, and any mod has the potential to develop/evolve into a new game aswell, but I admit I wouldn't know what the point/moment of conversion would be.

Do you personally think putting "Annihilation" in the title (no matter if its called mod or game) makes for flattering name? (and naturally I'm not talking about ota)

I think abma was thinking about promoting the engine (witch might be done through its games) (I won't start about where the line is drawn between engine and game.)

Most of all I'm curious for the motivation of refuting someone who mostly agrees with you. (If i've been to offensive, or offended anyone, please let me know)


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PostPosted: 14 Sep 2011, 21:31 

Joined: 27 Jun 2011, 12:43
I modified BA by adding one file that announces kills and metal losses in battle. I modified the mod info so that it would be called it "Balanced Annihilation 7.50 with LEDZ V1.1"
Is that ok?


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