Balanced Annihilation V7.12 - Page 8

Balanced Annihilation V7.12

Classic game design, maintained to please you...

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Skid
Posts: 21
Joined: 18 Sep 2007, 04:06

Re: Balanced Annihilation V7.12

Post by Skid »

Instead of squabbling over minor balance issues, could we get some of the actual bugs worked out?

I just lost a game because a Krow that was intended to snipe the enemy com spent all its survival time shooting the ground around the com's feet instead. And no, I didn't accidentally target the ground instead of the commander. The Krow successfully tracked the com as it moved, it just was firing at the commander as if it was under the ground.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Balanced Annihilation V7.12

Post by Pxtl »

Skid wrote:Instead of squabbling over minor balance issues, could we get some of the actual bugs worked out?

I just lost a game because a Krow that was intended to snipe the enemy com spent all its survival time shooting the ground around the com's feet instead. And no, I didn't accidentally target the ground instead of the commander. The Krow successfully tracked the com as it moved, it just was firing at the commander as if it was under the ground.
Replay?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Balanced Annihilation V7.12

Post by hoijui »

Due to recent changes in spring master, i had to do slight adjustments (removed all traces of AllowUnsaveChanges(...), renamed to beta 2). You need the right version, otherwise no commanders will spawn:

BA 7.13 beta 1
DEPRECATED, use beta2 below
current spring test build (e7e87ab, as advertised here http://springrts.com/phpbb/viewtopic.ph ... 59#p440159):
http://consternationstation.com/files/BA713beta.sd7 (by TFC)

BA 7.13 beta 2
spring master and the RC:
mirror 0 - http://www.mediafire.com/?1wba38sljavcsoy
mirror 1 - http://filebin.ca/cjvwmf/BA713beta2.sd7
Last edited by hoijui on 29 Jul 2010, 14:56, edited 1 time in total.
Mopar
Posts: 32
Joined: 21 May 2008, 02:06

Re: Balanced Annihilation V7.12

Post by Mopar »

Thanks, downloading now and hopefully playing BA again soon....
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: Balanced Annihilation V7.12

Post by slogic »

Beware of downloading NON-beta2. It will make no units are spawned at game start because of an error in LuaRules/main.lua. So, DO NOT download http://consternationstation.com/files/BA713beta.sd7 for Spring 0.82.0.
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