Competition does not always prod innovation. Teamwork is greater than the sum of its parts.
Being able to implement your own ideas motivates spring/game/mod development like nothing else can. Creating original content offers this opportunity to people.
point is: There are reasons to liberate BA. For me personally it because BA is the most inbred springmod out there, and intuitive i feel or think that diversity is better.
no insults intended, just sharing some opensource ideology.
Don't really want What? Don't want to see, don't want to play, don't want to work on? I think the real challenge for most mods is organising those who are willing and able.
All games/mods are traps, some more than others. Get caught in a nice one.
Its a trap. Once he finishes it, he will switch the name to CA.
NOiZE wrote:
I Logged in to say that i think this project sucks. BA does not need to be TA-IP free!
I logged in to agree with these posts. Not a very good trap, look at ca and bar, both are pretty much the same goals, with bar wanting to keep ba gampeplay.
Those are completely different. Artwork does not define a game.
you dont need to look at the shape of the unit in OTA models because the textures are so different.
looking at shapes takes lots of brain power. looking at colors takes almost none... same as comparing square root and one bitshift operator speeds...
This image, we are talking about? The one with the identical white tracks, the identical black body, the identical teamcolour on the turrets with the grey barrels?
The only difference is shape: Two barrels vs one, long vs short.
Compare: Teamcolour and grey patterned body, grey turret with black bands, vs high contrast black and white body, teamcolour collar on turret. The difference is MOSTLY colour, rather than shape.
The problem with .s3o is mipmap compression (muddy texture) and normals (dull colour if rescaled). Its mostly technical. Yes, if a texture artist makes the whole unit grey then puts tiny details all over it, it will be very hard to see those details. For Mr.D's models though, this is a non-issue, his are an improvement over the 3do's.
About unit naming: I'd suggest a category based naming, something like ARM_Power_Geothermal, CORE_Airplane_Bladewing, that could be used for organizing build menus, easier tab completion with /give, etc.
Explosions probably shouldn't have faction-specific names at all (because most of them can be shared for both factions), but should weapons still be kept faction-specific? That causes a lot of duplication, but since the projectiles may need different models and the settings are likely to be different, this seems to make sense.
One specific thing that annoys me a lot in BA is the amount of special damages. They are used on pretty much everything and it is easy to miss that modinfo is showing you incorrect DPS because the damage value is just bogus and the usual target of the weapon has different special damage (e.g. flakkers have 1000 damage that is actually not used against fighters, gunships or bombers, but special damages of only 100-200 depending on plane type).
About unit naming: I'd suggest a category based naming, something like ARM_Power_Geothermal, CORE_Airplane_Bladewing, that could be used for organizing build menus, easier tab completion with /give, etc.
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