More feedback is needed when you receive units.
Moderator: Content Developer
More feedback is needed when you receive units.
There's currently no feedback at all when a teammate gives you units - either a t2 con or all his units when he resigns. The end result is that he either has to tell you and place a point there (a hassle that's easy to forget) or the unit goes unused for possibly a very long time.
This should be solvable with a relatively simple widget.
(does CA already have it?)
This should be solvable with a relatively simple widget.
(does CA already have it?)
Re: More feedback is needed when you receive units.
I propose a flashing screen with the words "I GAVE YOU A CONSTRUCTION UNIT MOTHERFUCKER."
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: More feedback is needed when you receive units.
Thought of a way this can be nicely integrated into the UI so this will be in soon.
(As an aside maybe a 'give this unit to an enemy but if they don't order it in 15 seconds return it to me' option would be neat.)
(As an aside maybe a 'give this unit to an enemy but if they don't order it in 15 seconds return it to me' option would be neat.)
Re: More feedback is needed when you receive units.
I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?
Re: More feedback is needed when you receive units.
Great idea, just have an extra check box. Although, I'm thinking the entire share dialog / process should be revamped / updated.lurker wrote:I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?
edit: Wait, so if you share to allies, those stops aren't applied by your allies?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: More feedback is needed when you receive units.
It may cause more problems than it solves, as you could steal buildpower and make it look like an ally commited friendly fire and such.
The option would be nice however as a checkbox so you auto-stop allies orders in the same way as you currently auto-stop enemies (default checked in spring.)
The option would be nice however as a checkbox so you auto-stop allies orders in the same way as you currently auto-stop enemies (default checked in spring.)
Re: More feedback is needed when you receive units.
So i could give the enemy some energy and metal stealing monstrosity? Sounds like fun count me in.lurker wrote:I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: More feedback is needed when you receive units.
Voices widget will tell you "Units transferred" and Advanced Playerlist will place points on all given units if you used it to share (double click on the tank icon to transfer selected units).YokoZar wrote:(does CA already have it?)
Re: More feedback is needed when you receive units.
BaNa wrote:enemylurker wrote:allies
What's the point of pretending any ally friendly fired? And you could share quickly after they fire right now.
Re: More feedback is needed when you receive units.
Use adv player list
Re: More feedback is needed when you receive units.
lurker wrote:BaNa wrote:enemylurker wrote:allies
What's the point of pretending any ally friendly fired? And you could share quickly after they fire right now.
hey wow i really and truly missed the part in the brackets.
Re: More feedback is needed when you receive units.
lua widget auto add point
Re: More feedback is needed when you receive units.
dont share stuff to useless, blind idiots... u save res, time and nerves
Re: More feedback is needed when you receive units.
At the very least a message would be nice "X Gave you N units". But then again, some guys will miss repeated markers.
- ChaosMonkey
- Posts: 180
- Joined: 06 Jul 2009, 21:21
Re: More feedback is needed when you receive units.
i have a widget what places a point on whatever allies share to me and it says 'You have recieved a unit' and things flash.. it couldn't be much more obvious.
Just download it if you think you don't get enough "feedback"
Just download it if you think you don't get enough "feedback"
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: More feedback is needed when you receive units.
A change did go into the most recent update to address this, hope it helps a bit (uses a modified version of the point tracker widget).
One thing that'd be cool would be a share function that took the units back if they were not used within 15 seconds or so, i'll probably add this in for next version.
One thing that'd be cool would be a share function that took the units back if they were not used within 15 seconds or so, i'll probably add this in for next version.
Re: More feedback is needed when you receive units.
gosh, girls looking for problems... only total noobs are the one who cant notice 7498374950 dots with same color as they got... problem is their stupidity and blindness, not a game... epic point spam when someone takes is already annoying enough. u make someone con and he doesnt take it ? just reclaim -.-